@bruno-garcia wrote:
Hi! I'm interested in writing an error tracking library.
For that, I'd like to know how can I get context of the game at the time of an error.Image for example I'm initializing the game within a
try/catch
block. What API can I use to extract general information about the game's state and the device it's running?using (var game = new Game1()) { try { game.Run(); } catch (Exception e) { // ... What could I call here to get useful information to troubleshoot the game crash? // For example: Console.WriteLine($"The GPU is: {game.GraphicsDevice}"); } }
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