@bruno-garcia wrote:
This is related to the retrieving context post I made but slightly different:
I'm interested in APIs that can give me useful events in the game execution that would be useful in case a crash happened.
My goal is to store a maximum of N of such events and in the case of a crash, it will help debug the issue.
Is there such a thin in MG? Something likeGame.OnSceneChanged
or whatever could be useful for debugging?
Thanks!
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