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General MG useful events

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@bruno-garcia wrote:

This is related to the retrieving context post I made but slightly different:

I'm interested in APIs that can give me useful events in the game execution that would be useful in case a crash happened.
My goal is to store a maximum of N of such events and in the case of a crash, it will help debug the issue.
Is there such a thin in MG? Something like Game.OnSceneChanged or whatever could be useful for debugging?
Thanks!

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