@Victor_Rabotko wrote:
Hello,
how load strings from RESW?
I have created a Strings.resw file in monogame UWP project.
Trying to load string
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);var resourceLoader = Windows.ApplicationModel.Resources.ResourceLoader.GetForCurrentView(); var test = resourceLoader.GetString("test"); spriteBatch.Begin(); spriteBatch.DrawString(font, test, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); }
after running a game I get error.
Resource Contexts may not be created on threads that do not have a CoreWindow. (Exception from HRESULT: 0x80073B27)
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