Without visual studio
@Youness_Kafia wrote: I'm absolutely new to this I'm on windows, i'm a using dotnet core to build my projects That being said i have 2 questions : Is it possible to create monogame without visual...
View ArticleIssue with MGCB on Linux - Error when clicking with the right button of the...
@Madmoira wrote: Hey guys, I started learning Monogame recently and I have been running into a couple of really weird bugs when using the Content Pipeline. When I try to add content/folders clicking...
View ArticleStencil issues
@YTN wrote: I don't think I am quite understanding how stencils work... I have been trying to get it to work, but to no avail. I created a new monogame app, and have 2 test images. One is the stencil...
View ArticleBlack screen when trying to draw model
@Sylent wrote: I'm trying to make a world object that can use a camera and draw multiple models at once, each with their own position (and rotation, etc. in the future). Except it comes up with a...
View ArticleUWP load strings from RESW
@Victor_Rabotko wrote: Hello,how load strings from RESW?I have created a Strings.resw file in monogame UWP project.Trying to load stringprotected override void Draw(GameTime gameTime) {...
View ArticleSetting the AndroidGameView
@shimfish wrote: I'm trying to get CocosSharp to compile. However, these two lines no longer work: Threading.mainThreadId = Thread.CurrentThread.ManagedThreadId; Threading.GameView = this; as the...
View ArticleMonogame 3.71 garbage issues
@MysticRiverGames wrote: Hi, I just noticed that Monogame 3.71 creates about 8k garbage every couple of seconds for a windows game, I created an empty project and removed pretty much everything, not...
View ArticleMipmapping levels for model
@elzabbul wrote: Hi, I noticed that for some reason one of the models looks very ugly when mipmapping is enabled in the Pipeline Tool. Please look at these trees on this screen:...
View ArticleTexture Format option explained?
@Benjamin_W wrote: Firstly, forgive me, I know I've seen these explained somewhere but I cannot find a source anymore. I THINK they mean the following: Color - 32-bit ARGB pixel format with alpha,...
View ArticleCannot launch monogame pipeline tool on Ubuntu 14.04
@RossLote wrote: If I click the icon in my system menu I get a spinning wheel and then nothing. If I try to launch it from my command line I get this: [WARNING] Function not found:...
View ArticleDoes Mono officially support Nintendo Switch?
@Fab wrote: I've saw that there are MonoGame games running on Nintendo Switch but on Mono's supported platforms page it doesn't list Nintendo...
View ArticleNvgSharp: C# port of nanovg for MonoGame and FNA
@rds1983 wrote: Hello,I would like to present NvgSharp: https://github.com/rds1983/NvgSharp Posts: 2 Participants: 2 Read full topic
View ArticleOpenVR Rendering Upside Down
@Auric wrote: I've been making great strides with MonoGame and I've recently started my plunge into VR via the OpenVR. I'm dangerous close to it working 100% thanks to examples from Jjagg. However,...
View ArticleMeasure and Draw SpriteFont Character without any space
@ronnycsharp wrote: Hi, I want to draw a single character to a specific position.But if I draw that character to a position, it already contains some margin space. It is not aligned to the...
View ArticleOrigin limits, or generated texture issues?
@TheKelsam wrote: I am trying to write a simple class to render lines. I seem to be having an issue with origin. I came across this when I was trying to write the class the first time, and the line...
View ArticleScreenshot > NotSupportedException
@Wirago wrote: Hi there,for the paused game state I want the current game view been drawn in greyscale with the pause menu on top. To avoid to unnecessarily draw all the layers and stuff of the game I...
View ArticleFBX animations
@Youness_Kafia wrote: I'm not sure how things work with animations, but i'd like to know if anyone has made a tutorial on how to load the animations contained in fbx files. Posts: 2 Participants: 2...
View ArticleCan't run new MonoGame project
@Twicko wrote: Hello,I've just installed MonoGame 3.7.1 and Visual Studio 2017 (version 15.9.6) and when I create my monogame project and then run it, there is no window BUT the program is running. Do...
View ArticleAbout 3D animations
@malikcoskun wrote: Hello everyone! I'm new to Monogame (and XNA) and I don't know how to add 3D animations that I've prepared in Blender. My animations are idle, walking, attack etc. (It's easier to...
View ArticleHLSL missing declarations?
@reiti.net wrote: I have made a - basic - shader in HLSL which runs fine in DX but throws compilation errors in OpenGL: ERROR: 0:47: 'ps_v4' : undeclared identifier ERROR: 0:47: 'xyz' : field...
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