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Without visual studio

@Youness_Kafia wrote: I'm absolutely new to this I'm on windows, i'm a using dotnet core to build my projects That being said i have 2 questions : Is it possible to create monogame without visual...

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Issue with MGCB on Linux - Error when clicking with the right button of the...

@Madmoira wrote: Hey guys, I started learning Monogame recently and I have been running into a couple of really weird bugs when using the Content Pipeline. When I try to add content/folders clicking...

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Stencil issues

@YTN wrote: I don't think I am quite understanding how stencils work... I have been trying to get it to work, but to no avail. I created a new monogame app, and have 2 test images. One is the stencil...

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Black screen when trying to draw model

@Sylent wrote: I'm trying to make a world object that can use a camera and draw multiple models at once, each with their own position (and rotation, etc. in the future). Except it comes up with a...

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UWP load strings from RESW

@Victor_Rabotko wrote: Hello,how load strings from RESW?I have created a Strings.resw file in monogame UWP project.Trying to load stringprotected override void Draw(GameTime gameTime) {...

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Setting the AndroidGameView

@shimfish wrote: I'm trying to get CocosSharp to compile. However, these two lines no longer work: Threading.mainThreadId = Thread.CurrentThread.ManagedThreadId; Threading.GameView = this; as the...

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Monogame 3.71 garbage issues

@MysticRiverGames wrote: Hi, I just noticed that Monogame 3.71 creates about 8k garbage every couple of seconds for a windows game, I created an empty project and removed pretty much everything, not...

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Mipmapping levels for model

@elzabbul wrote: Hi, I noticed that for some reason one of the models looks very ugly when mipmapping is enabled in the Pipeline Tool. Please look at these trees on this screen:...

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Texture Format option explained?

@Benjamin_W wrote: Firstly, forgive me, I know I've seen these explained somewhere but I cannot find a source anymore. I THINK they mean the following: Color - 32-bit ARGB pixel format with alpha,...

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Cannot launch monogame pipeline tool on Ubuntu 14.04

@RossLote wrote: If I click the icon in my system menu I get a spinning wheel and then nothing. If I try to launch it from my command line I get this: [WARNING] Function not found:...

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Does Mono officially support Nintendo Switch?

@Fab wrote: I've saw that there are MonoGame games running on Nintendo Switch but on Mono's supported platforms page it doesn't list Nintendo...

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NvgSharp: C# port of nanovg for MonoGame and FNA

@rds1983 wrote: Hello,I would like to present NvgSharp: https://github.com/rds1983/NvgSharp Posts: 2 Participants: 2 Read full topic

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OpenVR Rendering Upside Down

@Auric wrote: I've been making great strides with MonoGame and I've recently started my plunge into VR via the OpenVR. I'm dangerous close to it working 100% thanks to examples from Jjagg. However,...

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Measure and Draw SpriteFont Character without any space

@ronnycsharp wrote: Hi, I want to draw a single character to a specific position.But if I draw that character to a position, it already contains some margin space. It is not aligned to the...

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Origin limits, or generated texture issues?

@TheKelsam wrote: I am trying to write a simple class to render lines. I seem to be having an issue with origin. I came across this when I was trying to write the class the first time, and the line...

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Screenshot > NotSupportedException

@Wirago wrote: Hi there,for the paused game state I want the current game view been drawn in greyscale with the pause menu on top. To avoid to unnecessarily draw all the layers and stuff of the game I...

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FBX animations

@Youness_Kafia wrote: I'm not sure how things work with animations, but i'd like to know if anyone has made a tutorial on how to load the animations contained in fbx files. Posts: 2 Participants: 2...

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Can't run new MonoGame project

@Twicko wrote: Hello,I've just installed MonoGame 3.7.1 and Visual Studio 2017 (version 15.9.6) and when I create my monogame project and then run it, there is no window BUT the program is running. Do...

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About 3D animations

@malikcoskun wrote: Hello everyone! I'm new to Monogame (and XNA) and I don't know how to add 3D animations that I've prepared in Blender. My animations are idle, walking, attack etc. (It's easier to...

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HLSL missing declarations?

@reiti.net wrote: I have made a - basic - shader in HLSL which runs fine in DX but throws compilation errors in OpenGL: ERROR: 0:47: 'ps_v4' : undeclared identifier ERROR: 0:47: 'xyz' : field...

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