@MysticRiverGames wrote:
Hi,
I just noticed that Monogame 3.71 creates about 8k garbage every couple of seconds for a windows game, I created an empty project and removed pretty much everything, not even drawing nor updating anything, and still I get garbage. Even removed the gamepad from the update and still get garbage. I set also:
graphics.SynchronizeWithVerticalRetrace = false; IsFixedTimeStep = false;
and looks like garbage gets created faster. Is this a bug? I was trying to port my game from XNA , which generates almost no garbage but in Monogame I get a lot of garbage and I haven't tried any previous versions. Anyone can help?
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