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Monogame 3.71 garbage issues

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@MysticRiverGames wrote:

Hi,

I just noticed that Monogame 3.71 creates about 8k garbage every couple of seconds for a windows game, I created an empty project and removed pretty much everything, not even drawing nor updating anything, and still I get garbage. Even removed the gamepad from the update and still get garbage. I set also:

        graphics.SynchronizeWithVerticalRetrace = false;
        IsFixedTimeStep = false;

and looks like garbage gets created faster. Is this a bug? I was trying to port my game from XNA , which generates almost no garbage but in Monogame I get a lot of garbage and I haven't tried any previous versions. Anyone can help?

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