@Malkierian wrote:
So I've tried several new projects (before and after installing the actual USB driver from LG, and verifying that adb can see my device), but I have absolutely NO Android run configurations in VS 2017 when making a new MonoGame Android project. All I see in the platform dropdown is "Any CPU". But I know that my VS installation can do Android deployments because my Apache Cordova projects have Android platform options. What am I doing wrong?
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