@gn.fur wrote:
Sup again, foxies. I've spent about a year making a full-featured, easy to use engine based on Monogame and inspired by Game Maker - Monofoxe! It makes developing and prototyping in Monogame way easier and faster.
Short list of its features:
- Graphics pipeline and automated batch\vertex buffer management.
- Easy animation from sprite sheets.
- Texture packing.
- Sprite groups and dynamic graphics loading.
- Input management.
- Useful math for collisions and other game stuff.
- Timers, alarms, cameras, state machines, tilemaps, foxes!
- FMOD audio support (As a standalone library).
- Hybrid ECS.
- Scene system (with layers!).
- Tiled maps support.
- Enhanced resource management via NoPipeline.Download and read more: https://bitbucket.org/gnFur/monofoxe/src/default/
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