@Alkher wrote:
Hi !
While searched for aa solution with my fullscreen problem (http://community.monogame.net/t/incorrect-screen-resolution-in-directx-windows-project/7831/9) I tested with the stable version and discovered a significant difference:
My test app was:
- when pressing enter, toggle fullscreen,
- display current FPS (not averaged, the current one, so no overhead with this),
- load a dummy texture to texture to see if the texture is skewed and so i'm really in fullscreen.Switching references to monogame gives:
MG 3.5.1.1679 (latest stable) -> ~600fps
MG 3.6.0.622 (the lastest dev at the time of this post) -> ~350fpsIs this because the develop branch is in "debug" while the stable one is "release" and so no debug informations are made during an app timelife ? Or is it a real difference that will remain ?
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