@JohnK wrote:
Hi ! I'm new to Monogame and I'd like to use multiple keyboards for a little splitscreen game. For that, I have to know which keyboard is used for each key that I'm typing. I found a method that could be of use but it's seem deprecated and I'd like to know why :
[Obsolete("Use GetState() instead. In future versions this method can be removed.")] public static KeyboardState GetState(PlayerIndex playerIndex) { ... }
I also found a similar method in OpenTK : OpenTK.Input.Keyboard.GetState(int). So that's my second question : is it a good idea to use the OpenTK method instead ? I didn't found any other solution except diving into Windows Raw Input API, but that wouldn't be cross-platform at all.
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