@Alex_Lynch wrote:
I am writing network code for listing the available network sessions to join, but am confused as to where Monogame internally gets this list? Is this something i have to implement on my own server somehow? All I can find is this:
// MonoGamePeer.cs private static string masterServer = "monolive.servegame.com"; internal static string applicationIdentifier = "monogame";
Going to that address in the browser doesn't work though. Also if I am meant to be able to change these settings to my own server, how come they are internal?
Any direction on this would be great, as otherwise the networking APIs are pretty great.
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