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Background Thread Texture Stiching

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@XainFaith wrote:

So as the Title Suggestions i am trying to do some Texture Stitching in a second thread for Asynchronous loading of assets, This only needs to be done when the game starts. At first i was thinking of using RenderTarget2Ds but of course you can not render with those on any other thread then the Main ui. So i decided to try and just set a Textures Data in stead of rendering, this causes OpenTK to throw an Access Violate is this a matter accessing the textures data on a second thread. I just want to be sure before i make some changes it is possible to work around this, i just want to be sure if this is the cause.

Sorry for the rambles and thanks for taking the time to read this.

Regards Scott Jensen

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