@Tholok wrote:
I am working on a game and I have noticed that for some reason FPS is locked at 30. An earlier application also compiled under Monogame 3.5 runs at 60 FPS. I have set TargetElapsedTime = new TimeSpan (0, 0, 0, 0, 1000 / 60);
Target platform is Windows.
Are their any common bugs that can cause this?
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