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Custom pipeline processor error

@YTN wrote: I have a custom pipeline processor for processing a model and adding a custom tag that sets a bounding box etc. I recently tried adding a couple more features to my tag and ran into an...

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[Solved] FBX file cannot find the texture in the right folder during build

@Ferex wrote: Hello! I'm very new to MonoGame and just started with 3D tutorials. Whenever I want to build an FBX file with a texture the build fails. Error: Building Helicopter.fbx...

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MonoGame for gamified, "serious" apps?

@Reign_of_Light wrote: Hi everybody, I'm coming from a Unity game-development background, and my next task and ambition will be to create a truly cross-platform app (Win, Mac, iOS, Android, if...

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Game engine and events

@Alkher wrote: Hi all. I wanted to know how you handle events in a game. Using a bunch of if in each update call? (ugly bbut that is only my pov)Custom event system as csharp provides? Other? Which...

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How to render Vertex Buffer without any IndexBuffer?

@Praptobala wrote: Hi, I have got Dynamic VertexBuffer to be rendered I can not have a constant Index Buffer. So can I render the Vertex Buffer alone. Thanks and Regards,Bala Posts: 7 Participants: 4...

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Can't create monogame windows 10 universal project

@Victor_Rabotko wrote: Visual Studio Community 2015 can't create monogame windows 10 universal project. Posts: 1 Participants: 1 Read full topic

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Can the MonoGame Pipeline reverse Assets.XNB's?

@IceIYIaN wrote: Mainly useful for modders and if for some reason you didn't backup your files... (Hint: Backup your files) Even being able to reverse the .exe/.dll could be useful. I'm sure there's a...

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Navigation

@Sagep wrote: Hello All, I am attempting to create an application for Windows phone 8.1. Currently trying to have a mainpage in XAML which after clicking a button it will launch the game itself (And...

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Bad Mouse Coordinates on Mac OS X

@nicholaschiasson wrote: Hi, I used to do XNA development many years ago and I did a little bit with MonoGame about 2 years ago as well all on a Windows platform. Recently, I got my first MacBook Pro...

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3.6 / dev pipeline tool UI changes

@YTN wrote: I recently updated my 3.6 dev build of Monogame with the latest snapshot build and noticed that the pipeline tool UI has changed quite a bit. Anyone else having issues with the UI not...

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Curve (waypoints) editor

@vcRobe wrote: Hi, Can somebody suggest me a waypoints editor? I've been Googling for some time and I didn't find anything but the CurveEditor from the XNA community but it doesn't export the...

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Problems with Mouse.SetPosition

@guy120334913 wrote: Hello, I am making a game where camera rotation changes on mouse input. The logic is this: On every tick measure the difference between the mouse position and center of the...

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[SOLVED] Exception in SharpDX using Sandboxie

@throbax wrote: Hi! I have a small problem with my game...I get this when I'm starting it in a virtualized environment using 'Sandboxie':...

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Frames Per Second Capped at 30?

@Tholok wrote: I am working on a game and I have noticed that for some reason FPS is locked at 30. An earlier application also compiled under Monogame 3.5 runs at 60 FPS. I have set TargetElapsedTime...

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How to implement "borderless fullscreen" on DesktopGL project?

@krcko wrote: Hi all, I've chosen MonoGame for my latest game project and I started DesktopGL project with MonoGame 3.6.0.1060-develop. I want to have both windowed and fullscreen modes but I don't...

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Mouse goes off screen

@Tholok wrote: I have been developing a game. Normally it defaults to desktop size, fullscreen. However, when testing other resolutions today I found in fullscreen mode the mouse can go out of the...

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[Solved] GetData([...]) IndexOutOfRangeException on MonoGame.GL

@Mauru wrote: Hi there - first of all I am new here so excuse me if this is the wrong place to ask or if i sound incoherent or overly confused I am trying to extract the Color[] data of a 512x512...

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TiledMap draw with color

@Wishouse88 wrote: Is there a way to call the draw method and pass in a color? I'm trying to create a day night cycle in my game. Posts: 6 Participants: 4 Read full topic

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Positioning VectorPosColors over exsisting 2d game coordinates.

@monopalle wrote: Hey gang... I am doing simple shadow-casting using simple 'vector-position-color' polygons.... The idea is having a few vertices at the base of the shadow-casting sprite, and moving...

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How to change/Check Graphics card used by Monogame Application

@Praptobala wrote: Hi, How to change/Check Graphics card used by Monogame Application? I have Nvidia Graphics card, but I feel my application is using inbuilt Intel-Graphics card. Please tell me how...

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