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How to implement "borderless fullscreen" on DesktopGL project?

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@krcko wrote:

Hi all,

I've chosen MonoGame for my latest game project and I started DesktopGL project with MonoGame 3.6.0.1060-develop.

I want to have both windowed and fullscreen modes but I don't want "true fullscreen", rather I'd like to have a borderless fullscreen mode but I'm not sure if this is currently possible with MonoGame. As far as I can see there is no way to maximize GameWindow and IsBorderless apparently works only on Windows?

Is there a way to make this behavior in DesktopGL proejct that would run on both Windows and Mac OSX?

Thanks!

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