@monobeginner wrote:
Hey,
I've faced with problem of rendering fonts on various screen size. What's the best approach to do that ? I can think about two solutions:
1. Use scale factor in drawString method (quality of scaled font could be poor ...)
2. Generate (in content pipeline) few fonts of the same type with different size and choose the best matchingI don't have much time to experiment with solutions, so it will be great if you could share some thoughts about this common problem. Also, I don't want to use any third-party libraries.
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