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TiledMap displaying wrong tiles

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@pp19weapon wrote:

My tiled map looks as it is supposed to in Tiled Editor, but when I try to render it, it renders wrong textures for the tiles.
The map with the sprite sheets: dropbox

I'm using the latest version of MonoGame.Extended, which I compiled from the source.

The problem seems to only affect tiles which are using textures from the second sprite sheet(the indoor one).

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