@kosmonautgames wrote:
Good news everyone.
I've uploaded a bloom filter sample solution here
https://github.com/UncleThomy/BloomFilter-for-Monogame-and-XNAYou can find the needed files and instructions to implement this thing into your game!
It's basically just 2 files - bloomFilter.cs and bloom.fx that are relevant, but I've included a sample application so you can see how it works and test different presets / performance.
Hopefully some of you find this useful.
If you have any questions, ask away!
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