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A high quality bloom filter for your monogame application [on github]

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@kosmonautgames wrote:

Good news everyone.

I've uploaded a bloom filter sample solution here
https://github.com/UncleThomy/BloomFilter-for-Monogame-and-XNA

You can find the needed files and instructions to implement this thing into your game!

It's basically just 2 files - bloomFilter.cs and bloom.fx that are relevant, but I've included a sample application so you can see how it works and test different presets / performance.

Hopefully some of you find this useful.

If you have any questions, ask away!

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