@BitBull wrote:
Hi,
I would like to apply an opacity setting to a group of sprites at once.
Currently I apply opacity by changing the alpha of the 'tint' value the is supplied to spriteBatch.Draw().
This works fine, but say I have a sprite over a background image and I want this all drawn at 50% opacity I can't draw both at 50% opacity separately as you'd see the background image through the sprite.
Can I somehow draw both as normal and then render the result at 50% opacity without rendering to an offscreen image first?
cheers
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