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Check collisions along the path

@Vasquez2150 wrote: I just started with monogame (2d), and I am stuck at one problem. I want to move one object (circle) from one point to another.First I am selecting my object, then I am clicking at...

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Drawing to second render target does not work in the latest build (1041)

@SeriousMartin wrote: Hi, I've updated to the latest mono game a few days ago. Most things seem to work fine, but drawing to a second render target is no longer working for me. This is how the render...

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WIndows 10 UWP

@denmarkthomas29 wrote: Not sure if this needs to be in Windows or content. I have found a very strange bug in the Content.Load for a custom class XML Importer I have a class and xml for my level...

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Texture compression question

@11110 wrote: Any guide or tips for using rite texture compression on different platform for optimization? Posts: 4 Participants: 2 Read full topic

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mouseState.LeftButton is determined wrong

@Romeo_Berlov wrote: I have problem on touchscreen Zytronic. When I press touchscreen and fast take out finger that all works fine but whern I press touchscreen and hold finger during 5 seconds and...

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Scrolling a Map Board with A RenderTarget ???

@SNaidamast wrote: Thanks to Jjagg on this forum I have been able to update my game code successfully using his sample code as a base. Now my map-board displays correctly. However, I have to rework my...

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Drawing a model and a terrain goes wrong

@tiagojcosta29 wrote: Hi guys! I'm doing an assignment where I need to draw a terrain with light, camera, a tank model and apply movement to the tank. Everything was fine until I started to draw the...

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How do I load content after the game starts?

@baiomu wrote: I am having a problem in my game where I cant figure out how to load content after the game has started. I have a basic RenderObject set up that has a Texture2D, location, etc, and a...

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Content Pipeline Tool won't start on Ubuntu 17.04

@Watercolor_Games wrote: I'm slowly trying to migrate my development environment to Linux (Specifically, Ubuntu 17.04.) I'm trying to debug some Linux-only issues with my game and also migrating...

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Gemini WPF

@11110 wrote: is anyone use gemini before? how should i add in a contenloader service to load a .xnb file?https://github.com/tgjones/gemini Posts: 2 Participants: 2 Read full topic

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SpriteFont rendering glitches on Linux

@Watercolor_Games wrote: So I'm writing a terminal emulator using SpriteFonts for text rendering. It works perfectly on Windows, however on Linux I get a fair bit of graphical bugs. We tested on two...

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Using Songs

@Paul_Crawley wrote: Was trying to find a way of playing song after song, or selecting them from a list etc, couldn't find exactly what i needed so i wrote this, all the songs are oog format, hope it...

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Did anyone done lazy theta star in c#?

@Peon501 wrote: Did anyone done lazy theta star in c#? I found algorithm in c++.But Iam lazy to rewrite it. Posts: 2 Participants: 2 Read full topic

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SoundEffect plays too fast clicking on an object

@Bulent_Gozen wrote: opendoor.Play ();This is my sound file (wav) which plays when I click on an object. But it plays very fast altough its length is less than a minute. In collisions I didnt have...

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Integrating XBox Live SDK

@Bob_Smith wrote: Hi all I'm a long time XNA Game Studio developer that has recently converted to MonoGame so I can continue developing Indie games on the Xbox One But I am absolutely stuck. I have no...

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LoadContent not recognized in c# class file

@diliupg wrote: When I add a new file by "Project->Add Class->Visual C# items->Add class It opens a new file with the name I supply. Then I add the code below. `using System;using...

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Monogame 3.6 not building PNGs

@Aleksi_Dragoev wrote: Hello, I am running MonoGame 3.6, with Visual Studio Community 2017, and when i try to build some pngs for a C# game I get this error Capture.PNG1166x555 66.5 KB I'm on a 64bit...

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2 Songs At the Same Time

@T_F_G wrote: Am I correct that only 1 streaming audio may be playing at a time, so there's no way to crossfade between them? Posts: 2 Participants: 2 Read full topic

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Particles triggering upon initialization?

@Gibs wrote: I'm trying to track down an issue where it seems particle effects will trigger themselves one time when the game is started without any calls to trigger them. I've only initialized them...

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Implementing correct resolution on Android

@pythonix wrote: I've currently looked through several posts to implement correct resolution and I'm really struggling, for some reason or another I don't seem to be able to get them to work. I'm...

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