FBX build fail on mac. nvtt missing
@demonixis wrote: Hello, I just installed the latest dev version of MonoGame and the pipeline tool. When I try to build my project, a FBX file can't be built because of the missing libnvtt.dylib....
View ArticleUpdating A Mapboard That Was Drawn on a RenderTarget2d Object ???
@SNaidamast wrote: This query is sort of a follow up to a previous query I had submitted about 10 days ago regarding the ability to create a form of hidden-buffer as we used do when programming games...
View ArticleCopy backbuffer to a rendertarget
@Paul_Crawley wrote: is there a real quick way to copy the back buffer to a rendertarget? i'm wanting to do a screen capture snap shot that i can then manipulate?Thanks in advance Posts: 1...
View ArticleXamarin Live Player Doesn't Work?
@StealthKilly wrote: Hi, Is someone using the Xamarin live player to debug iOS apps on a windows machine using visual studio? I'm always getting the error "Foundation.ModelNotImplementedException"...
View Articlewhat are my options for video adverts?
@HS_Dave wrote: I am struggling to find any up-to-date information on this topic - I have a game nearly complete written in c#/mono that I hope to release pc/android/ios. For the mobile variant I'm...
View ArticleCan I have question about OpenTK 2.0?
@Jens_Eckervogt wrote: Hello everyone, I really want know how do you have to get luck making fullscreen and unfullscreen? I am really unhappy because I tried to resolve if I use parameter -windowed it...
View ArticleInputStateManager as nuget PCL
@throbax wrote: Soooo. Here we are again...Greetz! Last week I wanted to take a look at Metaballs and therefore I had to deal with inputs (keyboard in this case)... again...So I wrote the same code I...
View ArticleMonoGame and Mono Runtime= Problem?
@Jens_Eckervogt wrote: Hello everyone, I want bundle monogame's content into embedded bundled executable Requirements:- Cygwin and Cygwin64 ( Need parallel cygwins ) because you would like to compile...
View ArticleRenderTarget2D limitations?
@HietpasGames wrote: Hi, First, a thank you to all those who maintain the Monogame framework. It is a great framework. Is there a limit to how many RenderTarget2Ds you can use or have in a game? I...
View ArticleApplying shader on one sprite only
@Omegnight wrote: Hello, I'm currently messing for the first time with shaders and i'd like to experiment it on a game I'm working on with Monogame. Apparently there's a few type of shaders and I'm...
View ArticleIssues with controllers not showing up
@Plessy wrote: So, I have two controllers hooked into my computer. One is a fight stick that I'm not concerned about, GUID 38073888000000000000504944564944, the other is a PS4 controller, GUID...
View ArticleGeometric Shader Tutorial
@BitBull wrote: Hi, I recently wrote a mini-tutorial on using HLSL shaders to draw geometric shapes, thoroughly commented source code supplied! If you're interested you can check it out here. Posts: 2...
View ArticleFeature update to Windows 10, version 1709
@Diego wrote: I'm having problems after installing the Windows 10 1709 update. My game now has black bars on both sides and the bottom. Is anybody having similar problems? I'm using an independent...
View ArticleMouse Click Not Registering
@halterdev wrote: I'm just attempting to debug my solution to verify that it's working, but no mouse clicks are getting detected. MouseState state = Mouse.GetState(); if(state.LeftButton ==...
View ArticleHow to load a binary file with a class containing a Color object?
@DanielG wrote: I created a game in XNA which stored users in a binary file (I know it's inefficient and that using a database is better, but I'm just beginning so this is the best method for me). In...
View ArticleCan't properly scale down mouse coordinates to a smaller RenderTarget
@kameko wrote: I've been trying for ages now to properly map my mouse coordinates to my game world, which is smaller than the screen and stretched out using a RenderTarget2D. Here's the relevant code...
View ArticleMany ANR instances during SCREEN_OFF due to SaveGame?
@kurt wrote: Can someone advise how to avoid having the below ANR reports in Google Play Console:Broadcast of Intent { act=android.intent.action.SCREEN_OFF flg=0x50000010...
View ArticlemouseState.LeftButton get wrong value
@Romeo_Berlov wrote: Dear monogame-creating developer. What do you use way to determine mouseState.LeftButton? When is it pressed or released.I have problem on touchscreen Zitronic. When I take out...
View ArticleDistance from 0
@skyemaidstone wrote: Shadow again. Argh. Anyway I found the problem in the end, the further from 0,0,0 my camera moves the more the jiggling occurs. A picture/movie tells a thousand words so here's...
View ArticleWhen a sprite is rotating to follow an angle, how to prevent it from...
@pythonix wrote: Below is a section of my code which handles a player's sprite rotating towards an angle after a user touches the screen: touchState = TouchPanel.GetState(); Vector2 touchPosition; if...
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