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FBX build fail on mac. nvtt missing

@demonixis wrote: Hello, I just installed the latest dev version of MonoGame and the pipeline tool. When I try to build my project, a FBX file can't be built because of the missing libnvtt.dylib....

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Updating A Mapboard That Was Drawn on a RenderTarget2d Object ???

@SNaidamast wrote: This query is sort of a follow up to a previous query I had submitted about 10 days ago regarding the ability to create a form of hidden-buffer as we used do when programming games...

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Copy backbuffer to a rendertarget

@Paul_Crawley wrote: is there a real quick way to copy the back buffer to a rendertarget? i'm wanting to do a screen capture snap shot that i can then manipulate?Thanks in advance Posts: 1...

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Xamarin Live Player Doesn't Work?

@StealthKilly wrote: Hi, Is someone using the Xamarin live player to debug iOS apps on a windows machine using visual studio? I'm always getting the error "Foundation.ModelNotImplementedException"...

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what are my options for video adverts?

@HS_Dave wrote: I am struggling to find any up-to-date information on this topic - I have a game nearly complete written in c#/mono that I hope to release pc/android/ios. For the mobile variant I'm...

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Can I have question about OpenTK 2.0?

@Jens_Eckervogt wrote: Hello everyone, I really want know how do you have to get luck making fullscreen and unfullscreen? I am really unhappy because I tried to resolve if I use parameter -windowed it...

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InputStateManager as nuget PCL

@throbax wrote: Soooo. Here we are again...Greetz! Last week I wanted to take a look at Metaballs and therefore I had to deal with inputs (keyboard in this case)... again...So I wrote the same code I...

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MonoGame and Mono Runtime= Problem?

@Jens_Eckervogt wrote: Hello everyone, I want bundle monogame's content into embedded bundled executable Requirements:- Cygwin and Cygwin64 ( Need parallel cygwins ) because you would like to compile...

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RenderTarget2D limitations?

@HietpasGames wrote: Hi, First, a thank you to all those who maintain the Monogame framework. It is a great framework. Is there a limit to how many RenderTarget2Ds you can use or have in a game? I...

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Applying shader on one sprite only

@Omegnight wrote: Hello, I'm currently messing for the first time with shaders and i'd like to experiment it on a game I'm working on with Monogame. Apparently there's a few type of shaders and I'm...

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Issues with controllers not showing up

@Plessy wrote: So, I have two controllers hooked into my computer. One is a fight stick that I'm not concerned about, GUID 38073888000000000000504944564944, the other is a PS4 controller, GUID...

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Geometric Shader Tutorial

@BitBull wrote: Hi, I recently wrote a mini-tutorial on using HLSL shaders to draw geometric shapes, thoroughly commented source code supplied! If you're interested you can check it out here. Posts: 2...

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Feature update to Windows 10, version 1709

@Diego wrote: I'm having problems after installing the Windows 10 1709 update. My game now has black bars on both sides and the bottom. Is anybody having similar problems? I'm using an independent...

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Mouse Click Not Registering

@halterdev wrote: I'm just attempting to debug my solution to verify that it's working, but no mouse clicks are getting detected. MouseState state = Mouse.GetState(); if(state.LeftButton ==...

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How to load a binary file with a class containing a Color object?

@DanielG wrote: I created a game in XNA which stored users in a binary file (I know it's inefficient and that using a database is better, but I'm just beginning so this is the best method for me). In...

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Can't properly scale down mouse coordinates to a smaller RenderTarget

@kameko wrote: I've been trying for ages now to properly map my mouse coordinates to my game world, which is smaller than the screen and stretched out using a RenderTarget2D. Here's the relevant code...

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Many ANR instances during SCREEN_OFF due to SaveGame?

@kurt wrote: Can someone advise how to avoid having the below ANR reports in Google Play Console:Broadcast of Intent { act=android.intent.action.SCREEN_OFF flg=0x50000010...

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mouseState.LeftButton get wrong value

@Romeo_Berlov wrote: Dear monogame-creating developer. What do you use way to determine mouseState.LeftButton? When is it pressed or released.I have problem on touchscreen Zitronic. When I take out...

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Distance from 0

@skyemaidstone wrote: Shadow again. Argh. Anyway I found the problem in the end, the further from 0,0,0 my camera moves the more the jiggling occurs. A picture/movie tells a thousand words so here's...

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When a sprite is rotating to follow an angle, how to prevent it from...

@pythonix wrote: Below is a section of my code which handles a player's sprite rotating towards an angle after a user touches the screen: touchState = TouchPanel.GetState(); Vector2 touchPosition; if...

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