Monogame application won't build on linux
@user_44 wrote: I installed Monodevelop6 and monogame 3.6 on Linux Mint 18.1 i installed monomono-runtimemono-completegtk-sharp3mono-develgnome-sharp2mscore-fontsetc.... yet when i try to build a...
View ArticleReference problem
@user_44 wrote: *I had a previous post somewhat like this but there was no reply, maybe because it didn't make any sense I am having problem building a monogame application on Linux Mint 18.1. I...
View ArticleWhat method should I use for 3D picking several objects at once?
@Morgan_Sundin wrote: Hi, I made a function for selecting/picking one 3D object but what method could I use to select several.Like in 3D real time strategy games. For one object I'm using a Ray and a...
View ArticleProgram won't run
@user_44 wrote: I was able to build the application that was generated after creating a new project but I cannot run it, I keep getting this: Could not resolve type with token 01000147 (from typeref,...
View ArticleHow to show virtual keyboard and capture its input?
@kurt wrote: Can anyone please share how to show a virtual keyboard and capture its input under Monogame for iOS? I have managed to get it done on Android, but failed to find any samples for iOS. I...
View ArticleSpherical Explosion Decal
@jnoyola wrote: I'm trying to find a way to project a decal outward from a point. With a planar decal, it looks stretched and distorted if it hits a plane oriented too differently, like an explosion...
View ArticleHow can I use SpriteBatch without pixel perfect
@Creta5164 wrote: hello. I had problem for SpriteBatch draw. currently, SpriteBatch only can use Rectangle to using draw.but Rectangle only using int types. I want to make smoother positioning and...
View ArticleContent Pipeline Tool fails on one machine
@rthorat wrote: On my desktop I can compile fine, but on my laptop I cannot compile my content file. It fails to compile my fonts. The specific error is System.Exception: Could not load...
View ArticleTiled library for Xbox One
@CaliCoder wrote: Hi Is there a library that supports loading .TMX (Tiled) maps for monogame when targeting the Xbox One? A google search showed a few monogame libraries (ie TiledSharp) but I don’t...
View ArticleHow to pass int3x3 to Effect/shader?
@danpaz wrote: I have been trying--and failing--to figure out how to send int3x3 values between the shader and my application for about an hour and a half. No matter what I tried, I was presented with...
View Article(Nez) handling slopes in a non-tilebased game
@hotdiggitydoddo wrote: Is there a way to handle slope climbing/descending in a non-tile-based scenario where the character is walking on top of polygonal collision bodies? Posts: 1 Participants: 1...
View ArticleHLSL Error Building
@FreedeX_Official wrote: Hi, I have a problem with building this shader: Cattura.PNG1202x240 86.2 KB Someone can help me? Please Posts: 3 Participants: 2 Read full topic
View Articleteamcity.monogame.net is offline
@GuiMa wrote: I'm having problems between VS2017 and Monogame 3.6. I am trying to access the link teamcity.monogame.net to download a version of development superior to 3.6 to begin the development of...
View ArticleHlsl How to set and get higher precision from a depth map ?
@willmotil wrote: So im trying to get a shadow map working but im having some problems which i think are related to precision. Should i be bit shifting depth into rgb components of a rendertarget and...
View ArticleUsual method of Zoom/Rendering in 2D top-down
@danpaz wrote: I am building a 2D, top-down game, and I am wondering if there is a better way to handle rendering. Initially, I was drawing all assets at the desired zoom level directly to the screen....
View ArticleFast eye adaptation without compute shader
@Ravendarke wrote: Any suggestions? No, really, I am not going to bring much to start with into this, sorry.. but maybe someone came across this issue and made some progress that he/she would like to...
View ArticleI am stuck with the code for enemy rotate and follow the hero
@diliupg wrote: my code to find the distance from the player to the enemy ship is this private float FindDistance( Vector2 heroCenter, Vector2 spritePos) { var deltaX = Math.Pow((spritePos.X -...
View ArticleWhen starting in fullscreen mode the keyboard state gets stuck
@boyke_newalsing wrote: I experiences this issue with my game. So to diagnose the issue I created a new project. So a clean new Windows Universal Monogame project (monogame version 3.6.0.1625) And in...
View Articleissur for first time use
@Rascal wrote: I installed monogame 3.6 and VS2017 and when I try to make a "Monogame Windows Project" the code loads as in I can Build and Run it perfectly fine, but i cant actually SEE the code. I...
View ArticleError when apply matrix to float array to shader.
@11110 wrote: i try convert matrix to array before setvalue, but i got an index out of bound error. May i know what is the different by using matrix and float array? var data =...
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