why this extremely simple effect doesn't work??
@GeonBit wrote: I don't know whats going on anymore.. I wrote this basic effect: #if OPENGL #define SV_POSITION POSITION #define VS_SHADERMODEL vs_3_0 #define PS_SHADERMODEL ps_3_0 #else #define...
View ArticleIs the BoundingFrustum working properly?
@Morgan_Sundin wrote: Hi I've read somewhere several times actually on the Internet hints on that the BoundingFrustum isn't or wasn't working. I'm having trouble with it myself when I'm trying to find...
View ArticleDeveloper Build 3.7.0.1129 and Content.Load a .FBX model, doesnt work in...
@Morgan_Sundin wrote: Hi Is this a bug or what is it? I've installed the Developer build 3.7.0.1129 and everything is working, in developer mode.When I changed to release mode it puts itself into...
View ArticleUpdate position in a low frame rate scenario
@LEM wrote: I have a sprite moving horizontally from left to right. For each iteration I want to start decreasing the speed.This works ok, and the sprite will stop at some point, however depending on...
View ArticleMax blend with Alpha
@AcidFaucent wrote: For the life of me I can't seem to find a BlendState for the Max BlendFunction that works as desired with alpha. Use case screenshot, brush drawing: The triangles are irrelevant...
View Articlecap frame rate to 30 fps?
@bangclash1 wrote: How do I cap the frame rate of my game to 30 fps? Thank you. Posts: 4 Participants: 3 Read full topic
View ArticleGBuffer alpha blending
@jnoyola wrote: Main question is in bold at the bottom. I'm not sure if this is possible, but I figured I'd ask before giving up and reformatting my GBuffer. The setup is that I'm trying to write to 2...
View ArticleEnumerating all GPUs - not a question
@Ravendarke wrote: I believe most of us came to issue with Monogame using integrated GPU by default. Most of us came to conclusion that forcing High power GPU to be set by Monogame application is.....
View ArticleShadow map camera alignment ?
@willmotil wrote: I suppose im wondering if there is even a answer for this. Or do i need to be asking for links to better teqniques. The problem i have atm is besides minor ones is that the camera...
View ArticleSparkling Textures - Mipmapping problem?
@skyemaidstone wrote: My plant/bush type models have an annoying sparkling effect. I've seen this before and it's usually when i've forgotten to turn on Mipmapping for the model's texture. It's...
View ArticleHow would you handle passing from one reflection cube to another?
@Alkher wrote: Hi!This may be a dumb question but I have no clue about that. Lets say you have an octree with 8 cubes, each one having/being a cubemap/reflectionprobe used for reflection.If you...
View Articlehow to render correct hdri texture in monogame?
@11110 wrote: is anyone know how to render correct HDRI texture in monogame? i did import content with content properties format "COLOR" and debug the texture in game that make sure it Vector4...
View ArticleTeamCity unreachable?
@kurt wrote: Hi, I tried to submit my 1st pull request but all the CI checks have failed. No wonder as it seems to me that the servers are down. Can someone access the TeamCity server ??? Posts: 1...
View ArticleWhat are width and height supposed to be in Nez.Tiled.TiledTileLayer?
@Skwal wrote: The constructor of TiledTileLayer.cs takes 4 simply-named arguments. I'm assuming name is the layer's name but I can't figure out what width and height are supposed to represent. public...
View ArticleWhat is being garbage collected?
@bangclash1 wrote: I'm developing on windows 10. I've noticed more garbage collection then I like. It's not effecting performance yet but I want to figure out what is causing the collection. Is there...
View ArticleNo Garbage Text ( MgStringBuilder )
@willmotil wrote: This is all the little fixes and changes made since last year to my stringbuilder wrapper class. Numbers converted to strings in c# create garbage that builds up and can create...
View ArticleGenerating tilesheets with masking cause noticable drop of FPS
@Eryk wrote: Hello, I want to generate multiple tilesheets with different terrain textures at game initialize. Terrains Master tilesheet Border tilesheet Using masking I blend each terrain with the...
View ArticleDisplaying ads on Monogame UWP app for Windows 10
@fastoker wrote: Hi, I created a game based on the directions in this link: https://docs.microsoft.com/en-us/windows/uwp/get-started/get-started-tutorial-game-mg2d And now I would like to add some...
View ArticleRotate Camera around target
@Terran wrote: This is my code:public override void Update(GameTime gameTime) { //Get new cameraDirection from rotation matrix cameraDirection = Vector3.TransformNormal(cameraDirection,...
View ArticleString conversion error: Illegal byte sequence encounted in the input.
@Romeo_Berlov wrote: I need assembly Monogame.Framework.dll for .net framework 4.0 but on site only assembly for .net 4.5 framework is available. I try to build from source code for net framework 4.0....
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