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External class does not work the way expected

@diliupg wrote: My player class is initiated like this. namespace Space_Battles { class Player : CommonMethodsCommon Methods contains methods that I will share with other classes.The common Method...

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[solved] Vector2.Transform(Vector2, Matrix) returns {X:n. def. Y:n. def.}

@globalenemy wrote: I'm trying to convert a Vector2 screen position to a world position. I've found this nice method in a question on stackoverflow: public Vector2 ScreenToWorld(Vector2 onScreen) {...

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Apply PixelShader on Texture2D

@Toemsel wrote: For some reasons applying pixel shader does not work as excepted. Shader.fx (Grayscale effect) sampler TextureSampler : register(s0); float4 PixelShaderFunction(float2 texCoord :...

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Changes are not allowed if the assembly has not been loaded error

@MarlonSecundo wrote: I'm working on a cross-platform project in monogame that contains an android, ios, desktop, uwp solution with a portable class library and a shared project. When I try to edit...

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Xnb2png * Updated version from old version by Cooldudepoke

@Jens_Eckervogt wrote: Hello everyone, I have updated version of xnb to png converter by Cooldudepoke Question:How do I fix? Answer:I replace to Path.Combine() with paths and directories.I have...

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TiledMap Texture Bleeding

@Toemsel wrote: Using the tool Tiled and importing + drawing it with MonoGame.Extended.Tiled Everything works like a charm. But as soon as I adjust the view matrix, the tiles start to bleed. (Gap...

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Living wallpaper engine using monogame

@Icecream-Burglar0 wrote: I've only tested it on Windows 10, and it certainly won't work on non-windows platforms Here's a video of it in...

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Wiered Lerp() with a static Method

@globalenemy wrote: Greetings,It's me, with my camera again! I'm currently trying to write a simple Method to give my camera some move and zoom animation. I just give it a target Position, a target...

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Debuging on iPhone device in Visual Studio for Mac

@earlgraycz wrote: I have problem with running my iOS app (Monogame) on my iPhone X device in Visual Studio for Mac. I can test it in emulator, but I don't see option for physical device in list of...

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MonoGame + CefSharp (Chromium Embedded)

@fr0 wrote: There are a lot of great UI frameworks for MonoGame. However, I really wanted to be able to take advantage of my existing knowledge of HTML/CSS, so I explored the possibility of using an...

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Sampling the Alpha Channel

@skyemaidstone wrote: Is it possible to sample the alpha channel? It doesn't appear to work when I try it with a png. I'm trying to come up with a way of having more than 6 textures on my terrain. I...

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BloomRenderPipeline as PCL

@throbax wrote: Hi there! Yesterday I was discussing with @Jjagg how it would be nice to have small reusable parts that one could load when designing a game.So here we are. github:...

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Android Bitmap Font black blocks

@tval wrote: I a using a bitmap font to display some text. In the the VS android emulator, the text appears to display correctly. However, on the actual android device itself, the text appears with...

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Teamcity

@Alkher wrote: @Jjagg @TomAin't there a problem with teamcity's builder (it seems mac tests are always failing)? I have seen many commits and PRs being merged, but the last successfull build from...

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#if !ANDROID not working

@globalenemy wrote: Greetings,I have some code in that I only want to run on Desktop (GL) and some code that I only want to run on my Android device. This: #if !ANDROID IsMouseVisible = true;...

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Can anyone tell me why my collision detection does not work?

@diliupg wrote: in my enemy class I create my rectangle like this. enemyPos = new Vector2(spritePosX, spritetPosY); Rectangle enemyRect = new Rectangle((int)enemyPos.X - enemySprite.Width / 2,...

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MonoGame pipeline tools in Rider without installing VS Templates?

@ImperialMan wrote: Hello. I haven't VS on the notebook, only Rider (because VS with R# is very laggy on my slow laptop but I need resharper) - Windows I didn't install monogame from the site because,...

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Is it possible to build for Android without Visual Studio?

@ImperialMan wrote: I'm using Rider (WINDOWS) and want to build my game into Android.. Is it possible to do without installing VS, if Xamarin.SDK only in VS Installer?(I installed VS Build Tools but...

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how to use dev version to fix 2017 templates issue

@MrMajorThorburn wrote: I am sorry to have to ask but until 3.6.1 is available I'm stuck and am trying to follow what hints I have found.The system Im working on has a clean install of VS 2017...

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Optimize tileengine

@EnemyArea wrote: Hey ppl, I hope you can help me a little bit I have some lags in my monogame/wpf application.Here is the sample: https://www.dropbox.com/s/umt6jk54lfv5wyw/VertexTestMonogame.zip?dl=0...

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