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[solved] Pipeline tool - I don't get it

@Stephan_Goldenberg wrote: Hi, I thought I got it but. Error The command ""C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MGCB.exe" /@:"C:\Users\Stephan\Documents\Visual Studio...

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Create My Own Color Struct?

@Shadowblitz16 wrote: does anybody know how to create my own color struct? I tried deriving from xna's Color struct but it's sealed.I would like to make it drawable within monogame as I am using that...

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Properly switching between fullscreen and windowed modes with resolution...

@Arwym wrote: Hello, I've been trying to make it so that, in my game, the player can switch between windowed and fullscreen modes. My game has a virtual resolution of 640 x 480, and when fullscreen is...

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Differences between Monogame and FNA

@ShalokShalom wrote: For those of you, who are interested into the differences about these siblings, see here: https://github.com/FNA-XNA/FNA/issues/154 Posts: 1 Participants: 1 Read full topic

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Tiles - PS4 & Xbox One Release

@Romans_I_XVI wrote: Well, Tiles releases on PS4 and Xbox One tomorrow. So umm, wish me luck Twitch Box Art.png600x800 282 KB...

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Build in Content Pipeline Tool

@flashjaysan wrote: Hi everyone!I'm starting to make sense of Monogame structure and after doing some experiments I was wondering about something.When I add a new item in the Content Pipeline Tool (a...

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Improving the look of fonts?

@HS_Dave wrote: I've been working on some of the menus for my game and hit a common issue for me in that fonts do not look correct/clear to me, especially versus my mock ups in photoshop using the...

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Dauntless Dungeoneer

@mohaxomaxa wrote: Dauntless Dungeoneer is a very simple and short dungeon crawler with RPG and puzzle game elements. Not much to say about this one - it's a really generic concept. The only unusual...

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What is the best current spritesheet solution for Monogame?

@marmot1333 wrote: Hello! What is the current (02/2018) best solution for dealing with spritesheets in monogame? I am looking for a workflow similar to TexturePacker but free. Does such a thing exist?...

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Monogame UWP 3D Camera with mouse Quaternion rotation not working

@Muggle wrote: I have been trying for almost a week to implement a working FPS camera in my Monogame UWP project but I have been unable to get anything working properly. As I am a novice Monogame...

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Content.Load ContentLoadException

@draagc wrote: Hi, I'm trying to learn to use MonoGame for a project, but for some reason when I'm trying to load a model I get this exception. Microsoft.Xna.Framework.Content.ContentLoadException...

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scale tiles without losing quality

@BannedWolf wrote: I got my 16x16 tiles which I want to scale in-game to 64x64, is there anyway to do this without losing any quality of the tile Posts: 6 Participants: 4 Read full topic

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MonoGameJam submissions are over, so check out the games

@Maurycy_Zarzycki wrote: I didn't see anyone post this so I figured I'll share. MonoGameJam submission phase is now over and there are some pretty interesting entries. From what I gather only those...

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Textures with Mipmaps black on Android

@MattiKloepper wrote: Hi,I have imported some textures (PNG files) in the Monogame Pipeline tool and created uncompressed xnb texture files for Android.Without activating Mipmaps everything works fine...

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Get the content of each MipMap level from a RenderTarget

@Alkher wrote: Hi !I've made a shader to render a defined MipMap level into a RenderTarget, in order to have a feedback of all the MipMap level for a given texture. (I don't know if GetData allows to...

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Creating spotlights for lighting a stage

@draagc wrote: Hello, I am working on a project that reads DMX signal (used for controlling lights in bars, clubs, theatres) sent over USB and displays it in a 3D scene. I am new to Monogame and XNA...

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Best way for queueing game events

@mgerety wrote: I'm writing skeeball controller software for my SkeeBall Model H (game thread here: http://forum.arcadecontrols.com/index.php/topic,156300.0.html). I'm trying to figure out the best...

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Content Pipeline Assets and Source Control (Git)

@popo wrote: Currently I only have the original asset files added to Git without the compiled .xnb files, the latter ones get built into the output folder which is, as expected, ignored by Git. But is...

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rendererId parameter of AudioEngine constructor does not work.

@Thomas wrote: We've done a lot of work porting our old XNA Application to Monogame. Part of the application requires sound to be played on an audiodevice other than the main one. In our old...

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Content pipeline fails due to xml content

@MrMajorThorburn wrote: I am still working on the pipeline process. I have managed to get the pipeline and mgcb tools to behave consistently well and proceeding with my port of my XNA RPG to MonoGame....

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