my first game mixing monogame and xamarin.forms!
@Maxime_Phan_Thanh wrote: Hello,I have just finished my first android game mixing xamarin.forms and monogame!this is Ultimate Checkers, a solo and multiplayers checkers (draught) game. The multiplayer...
View ArticleXmlserializer won't deserialize Vector2
@lionelthomas wrote: Have finally rebuilt my game with the latest versions. Am using Monogame 3.6 for Visual Studio 2017.Now my xml deserializing no longer works. It has been working for years with...
View ArticleGame crashing from GPU
@HietpasGames wrote: This issue is probably local to me but I've been trying to fix it for weeks now and there are not many google results left to look through... Monogame 3.5.1.1679 On my laptop...
View ArticleDirectX vs Windows10 UWP
@CaliCoder wrote: Hi I porting my XNA project to MonoGame. Id like to eventually look into the XBox Live Creators portion. Will that part work with the normal MonoGame DirectX Game Project? Or more...
View ArticleMediaPlayer.IsMuted set to false on Android resume
@Trinith wrote: Hey guys, Encountered a strange issue in my game and was able to easily reproduce it in a new project. If I have audio playing but MediaPlayer.IsMuted is set to true, then hit the...
View ArticleSprites stuck at upper left hand corner after using SpriteSortMode
@alan_x wrote: I'm making a simple 2D platformer and everything was working fine until i changed my spritebatch.begin from SpriteSortMode.deferred to SpriteSortMode.FrontToBack to change the draw...
View ArticleMonogame Error when using textures smaller than 4x4 pixels
@rystills wrote: I just discovered that I cannot load an FBX model in Monogame which uses textures in the form of png images smaller than 4x4 pixels. I occasionally use 1x1 pixel textures to add solid...
View ArticleHow to "grab" a part of the displayed graphic
@Pierre_Durant wrote: Hi all I'm new on monogame.I have to "grab" a part of the graphic displayed on the screen ?The formis not a problem as it's a rectangle.But how to do that ? Thanks Pit Posts: 1...
View ArticleNeed Help (will pay?!) getting hardware accelerated MonoGame running on RPi3
@mgerety wrote: I've seen plenty of anecdotal examples of reports of MonoGame running on the rPi 3 in accelerated mode. I've dug around a bit, but I have been unable to make it work myself, and am an...
View ArticlePotential Bug with IntermediateSerializer
@CaliCoder wrote: Hi Two potential bugs with IntermediateSerializer. Im basing this off Shawn Hargreaves sumary of the XNA implementation here 1) Get and Set not publicIn XNA, the following property...
View ArticleApp "has stopped working" on windows 7 on exiting
@DexterZ wrote: MG application pop up windows message "has stopped working" on Windows 7 upon exiting, but not on Windows 10, exited the application on Windows w/o a problem. Any clue why is this...
View ArticlePatreon
@Chuck_Esterbrook wrote: The Godot game engine is getting $7K every month, which they use to enable their core devs to spend more time on Godot directly (and less time on contracts that don't...
View ArticleMonogame Error? - Vector2 does not work
@lionelthomas wrote: I created a variablepublic Vector2 virtualRes;assignedvirtualRes = new Vector2(800, 400);ran it variable containsvirtualRes = error CS0103: The name 'DebugDisplayString' does not...
View ArticleXmlSerializer and Rectangles/Vectors/Colors
@StaticRich wrote: I have a List<object> which contains various different data types including int, float, bool, Rectangle, Color, Vector2, and Vector3. Previously, in XNA 4.0, I was able to use...
View ArticlePacman Multiplayers
@DexterZ wrote: Wazzup pipz ^ _^ y Just wanted to share the developmenst of my entries on GameDev.net "MULTIPLAYER PACMAN CHALLENGE", still got 25 days to go. The game will be free and hopefully...
View ArticleOpenAL drivers missing on Linux
@Wesilation wrote: I'm trying to run a simple DesktopGL application on Linux that plays a sound effect, but it gives the error: Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005):...
View ArticleCan't even compile new project.
@Tom_Buck wrote: Disclaimer: I'm new here. I don't know if this is the exact right place to post this, but I'm down to be told where to go if it isn't. It's honestly been a few years since I did any...
View ArticleMonogame Next Major Update
@CaliCoder wrote: Hi Is there any roadmap or rough timeline of when the next major update will go out, or will it go out when its ready? The cadence for previous releases looks to be roughly yearly -...
View ArticleContent Pipeline Project: error CS0234 missing assembly
@gioR wrote: I'm trying to compile a Content Pipeline Extensionsbut I get the error CS0234: CS0234 Namespace 'Pipeline' non exists in 'Microsoft.Xna.Framework.Content'. Missing Assembly....
View ArticleTilemap-Shader not working
@EnemyArea wrote: Hi ppl! I hope you can help me. I tried to use a shader to render my tilemap, but I have a strange issue with it.Here is the source:...
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