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Spritefont for IOS with Visual Studio for MAc

@Pierre_Durant wrote: Hi i'm becoming crazy with the management of the font in monogame. And locked in my game just because the fonts :-/ my question is "simple" (who knows ):- how can I manage the...

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My circle is not entirely round

@johmarjac wrote: Hi, i want to draw a circle using vertices. I am almost done but I cant figure out why it is not finishing the circle properly. `public static void DrawCircle(this SpriteBatch batch,...

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Pipeline tool Linux: Couldn't find default importer for .../Arial20.xnb

@Stephan_Goldenberg wrote: Hi, there it strikes again. The pipeline tool in Linux does seem to have problems with font files. I had this earlier but could just ignore it. Now this font is needed for...

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Does my thoughts make sense?

@johmarjac wrote: Hi, I am currently trying to create some libraries making the life easier with MonoGame. I know there is MonoGame.Extended and thats totally fine, but as I am actually a very Newbie...

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FBX files can't find texture path from downloaded package

@Optmisitic_Peach wrote: Hi there. I have downloaded a 3D Model pack from Unity. This has multiple models and a texture_atlas.png file. The models are all structured in a file system depending on what...

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Shadowmaps and transparent objects

@YTN wrote: I have basic shadows working well. I also have some models with some transparency e.g a tree model with some transparent quads as leaves. I have alpha testing working to render the tree...

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Collision Handling

@johmarjac wrote: Hi, I am currently trying to figure out how I should do the implementation of simple collisions.For now I am having enough when it supports circles and rectangles but I want to make...

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Vertex Texture Fetch in an OpenGL Project

@Quasar wrote: Hello all, My googling hasn't given me a clear answer for 2018, so... is it possible to do a Texture Lookup in the Vertex Shader using the OpenGL version of Monogame? If so, how? My XNA...

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unknown error

@Romeo_Berlov wrote: My application has worked for 10 hours but after restart application it was such error Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create...

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BlockBox (new app announcement)

@Pixelsalt wrote: Just released a puzzle game I made using MonoGame.Heres the >playstore link< K0rGnDk.jpg1080x1920 p4eUx4s.jpg1080x1920 description from playstore: Simple rulesCombine all the...

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Is it possible to directly load a effect from a class files string;

@willmotil wrote: To say if i have a class file .cs with hlsl code in a string there.Is it possible to directly parse and load it into the gpu as a effect at game load time ? I mean from the cs file....

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Proper loading of map chunks

@RafaelAlmeida wrote: I have huge tile maps so I separated them into small chunks (96x96 tiles). The whole idea of having chunks is that you don't have all of them loaded at the same time, only the...

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Nez particle system without Particle Designer

@grarkar wrote: Hi i'm new to Monogame and I'm checking out a couple of extensions. I'm really excited about Nez and I'm starting to understand how it works, but I just can't seem to grasp how the...

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Adding to the Mongame Namespace?

@Spool wrote: Hello, Was wondering what are the "rules" of using the Monogame Namespace for your project? For instance Monogame.Extended? Is it okay to use Monogame.YourProjectNamespace? Posts: 1...

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[Error] Can't load song! Could not determine container type!

@MrTroble wrote: Hello my dear friends! I have a little problem regarding the loading of a Song.Every time I try to load the song I get this exception:System.IO.InvalidDataException: 'Could not...

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Unity's code is now examinable

@IceIYIaN wrote: This could be of an interest for all MonoGame developers, as you do use C# https://www.gamasutra.com/view/news/315820/Unity_releases_engine_and_editor_source_code_through_GitHub.php...

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How to determine if the app is using Desktop GL or DX.

@willmotil wrote: I know internally monogame uses if defines for different platforms. My question is as follows. Is there a public accessor that will return for example DesktopGL or Windows that i can...

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Can MonoGame access Macbook Pro's TouchBar?

@Ivan_Dionizio wrote: That touchbar would surely add some interesting gameplay mechanics to my game. So, can we? Any tutorials? (Found nothing about that on google) Thanks Posts: 1 Participants: 1...

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not really a Monogame question, but still

@Tom_Buck wrote: EDIT: I guess this is a visual studio problem. I commented out every part of the code and it still happened... am I crazy? So I've found a new way to embarrass myself with a basic...

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[SOLVED] Pixel shader returns black

@tylrbd wrote: Hello! I'm using a pixel shader to draw lights in my game, ported from XNA to Xbox/Windows 10 as a UWP. The .fx file builds through the MonoGame Content Pipeline, but returns all black...

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