Spritefont for IOS with Visual Studio for MAc
@Pierre_Durant wrote: Hi i'm becoming crazy with the management of the font in monogame. And locked in my game just because the fonts :-/ my question is "simple" (who knows ):- how can I manage the...
View ArticleMy circle is not entirely round
@johmarjac wrote: Hi, i want to draw a circle using vertices. I am almost done but I cant figure out why it is not finishing the circle properly. `public static void DrawCircle(this SpriteBatch batch,...
View ArticlePipeline tool Linux: Couldn't find default importer for .../Arial20.xnb
@Stephan_Goldenberg wrote: Hi, there it strikes again. The pipeline tool in Linux does seem to have problems with font files. I had this earlier but could just ignore it. Now this font is needed for...
View ArticleDoes my thoughts make sense?
@johmarjac wrote: Hi, I am currently trying to create some libraries making the life easier with MonoGame. I know there is MonoGame.Extended and thats totally fine, but as I am actually a very Newbie...
View ArticleFBX files can't find texture path from downloaded package
@Optmisitic_Peach wrote: Hi there. I have downloaded a 3D Model pack from Unity. This has multiple models and a texture_atlas.png file. The models are all structured in a file system depending on what...
View ArticleShadowmaps and transparent objects
@YTN wrote: I have basic shadows working well. I also have some models with some transparency e.g a tree model with some transparent quads as leaves. I have alpha testing working to render the tree...
View ArticleCollision Handling
@johmarjac wrote: Hi, I am currently trying to figure out how I should do the implementation of simple collisions.For now I am having enough when it supports circles and rectangles but I want to make...
View ArticleVertex Texture Fetch in an OpenGL Project
@Quasar wrote: Hello all, My googling hasn't given me a clear answer for 2018, so... is it possible to do a Texture Lookup in the Vertex Shader using the OpenGL version of Monogame? If so, how? My XNA...
View Articleunknown error
@Romeo_Berlov wrote: My application has worked for 10 hours but after restart application it was such error Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create...
View ArticleBlockBox (new app announcement)
@Pixelsalt wrote: Just released a puzzle game I made using MonoGame.Heres the >playstore link< K0rGnDk.jpg1080x1920 p4eUx4s.jpg1080x1920 description from playstore: Simple rulesCombine all the...
View ArticleIs it possible to directly load a effect from a class files string;
@willmotil wrote: To say if i have a class file .cs with hlsl code in a string there.Is it possible to directly parse and load it into the gpu as a effect at game load time ? I mean from the cs file....
View ArticleProper loading of map chunks
@RafaelAlmeida wrote: I have huge tile maps so I separated them into small chunks (96x96 tiles). The whole idea of having chunks is that you don't have all of them loaded at the same time, only the...
View ArticleNez particle system without Particle Designer
@grarkar wrote: Hi i'm new to Monogame and I'm checking out a couple of extensions. I'm really excited about Nez and I'm starting to understand how it works, but I just can't seem to grasp how the...
View ArticleAdding to the Mongame Namespace?
@Spool wrote: Hello, Was wondering what are the "rules" of using the Monogame Namespace for your project? For instance Monogame.Extended? Is it okay to use Monogame.YourProjectNamespace? Posts: 1...
View Article[Error] Can't load song! Could not determine container type!
@MrTroble wrote: Hello my dear friends! I have a little problem regarding the loading of a Song.Every time I try to load the song I get this exception:System.IO.InvalidDataException: 'Could not...
View ArticleUnity's code is now examinable
@IceIYIaN wrote: This could be of an interest for all MonoGame developers, as you do use C# https://www.gamasutra.com/view/news/315820/Unity_releases_engine_and_editor_source_code_through_GitHub.php...
View ArticleHow to determine if the app is using Desktop GL or DX.
@willmotil wrote: I know internally monogame uses if defines for different platforms. My question is as follows. Is there a public accessor that will return for example DesktopGL or Windows that i can...
View ArticleCan MonoGame access Macbook Pro's TouchBar?
@Ivan_Dionizio wrote: That touchbar would surely add some interesting gameplay mechanics to my game. So, can we? Any tutorials? (Found nothing about that on google) Thanks Posts: 1 Participants: 1...
View Articlenot really a Monogame question, but still
@Tom_Buck wrote: EDIT: I guess this is a visual studio problem. I commented out every part of the code and it still happened... am I crazy? So I've found a new way to embarrass myself with a basic...
View Article[SOLVED] Pixel shader returns black
@tylrbd wrote: Hello! I'm using a pixel shader to draw lights in my game, ported from XNA to Xbox/Windows 10 as a UWP. The .fx file builds through the MonoGame Content Pipeline, but returns all black...
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