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Visual Studio for mac "Could not copy sdl2.dll because it was not found"

@beagle wrote: I'm running into this error when creating a new cross platform solution in VS for mac 2017, with monogame 3.6. I create a new "Monogame Cross Platform Desktop Applicaton" solution, and...

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How to write text with keyboard

@sebx29 wrote: Hello,sorry for my bad anglish ... I'm new user of Monogame and it's ... Fantastic! I started to develop a little C# game with Monogame and I need some help for writing texte. I would...

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Arrays in shader (.fx) not working for OpenGL

@YTN wrote: I have an OpenGL project and am currently working on the lighting system. I am trying to add support for multiple lights by supporting passing an of array of light parameters to my shader....

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Visual Studio 2017 Odd GPU Performance Profiler Behavior

@Kimimaru wrote: I'm running Windows 10 on an Alienware 15 R3, which has an Nvidia GeForce GTX 1070. I'm trying to check GPU usage for a simple engine I'm building on top of MonoGame; the build...

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Unable to build known working game after updates

@ChipzAh0i wrote: I have been working on a game for a little over a year now using the MonoGame Mac Application template.I originally created the project in Xamarin with Monogame 3.5...

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Linux keyboard and sound problems

@Stephan_Goldenberg wrote: Hi, I'm at the final stage of the project from DrT's course at coursera. First: The autofire does not work as intended using the keyboard. It did work using the mouse, I'm...

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Deserialize XML to object for game editor

@mgtaa wrote: Hello! I'm trying to write a game editor. I can already load my Map class from my game project with Content.Load<>. I'm running into issues trying to find a way to deserialize the...

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Can't get normals to properly work.

@Optmisitic_Peach wrote: Hi there, I'm very new to shading and I was trying to create some terrain. I calculate all the positions and then I get the normals, but then when I render them, it all...

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Sound related crashing

@Pixelsalt wrote: Playing a sound appears to have a small chance of causing an IndexOutOfRange exception.All my SoundEffect.Play() calls are in a try/catch block but it still happens and the...

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Variance shadow Maps - Gaussian blur not working

@YTN wrote: Anyone have a working sample of VSMs? I have been trying to get this working, but am hitting a roadblock. My Gaussian blur seems to render my shadowmap empty / blank. Here's how I am...

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[Code Sample] - Sharing screenshots in game to Social Media (iOS and Android).

@rtroe wrote: I've got another code sample/tutorial here for you all. This one is for sharing a screenshot from in game to social media. Its implemented in our latest game Space Esc8bit to share...

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UWP Page in Monogame App, hides content behind the AppBar

@hypodyne wrote: I have a UWP page in a MonoGame app. The contents of which go behind the appBar. I would like to restrict it to the Red Rectangle. The page has no MonoGame related content in it. I...

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Help with my match3 game

@Konstantin_Mads_Y wrote: Hello from Russia, friends!A can't understand how i can realized algorithm to find neighboring pieces and replacing them for another pieces this example very simillarBut i...

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DesktopGL Graphics Device Information and Set Adapter

@Kimimaru wrote: DesktopGL projects are missing a lot of properties and methods that Windows projects have for GraphicsAdapter, including DeviceId and DeviceName. Is there a reason this information...

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New Updates

@FreedeX_Official wrote: Is there a page to express your preferences for new monogame updates? Posts: 1 Participants: 1 Read full topic

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Setting effect on model mesh causes Exception

@Optmisitic_Peach wrote: I made terrain using vertices, normals and colour, and it looks just fine. I'm trying to make this a bit more universal; I'm trying to turn these vertices and indices into a...

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DesktopGL - Linux Errors

@Kimimaru wrote: I'm deploying a DesktopGL project built in Windows to Linux with MonoKickstart, and I'm running into a couple of problems. I want to start by mentioning that I'm running Ubuntu on a...

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MonoGame Pipeline - Linux Deepin

@TheAstroKnight wrote: Hello community, I have installed MonoGame today, and I started to follow a tutorial series. For the tutorial, you need to use the Pipeline, but there's a problem with it....

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Different errors

@TheAstroKnight wrote: Hello community, I'm following a tutorial series on youtube. I have got the following two errors:Error: } expected, on this line: public Type Type = { private set; get; }.I also...

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Accuracy of game.TargetElapsedTime on laptops (affects Beam Racing)

@Mark_Rejhon wrote: (Founder of Blur Busters here) Short Question: How do I make TargetTimeElapsed microsecond-accurate as possible?...Making the next Update()/Draw() cycle called right exactly on...

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