Visual Studio for mac "Could not copy sdl2.dll because it was not found"
@beagle wrote: I'm running into this error when creating a new cross platform solution in VS for mac 2017, with monogame 3.6. I create a new "Monogame Cross Platform Desktop Applicaton" solution, and...
View ArticleHow to write text with keyboard
@sebx29 wrote: Hello,sorry for my bad anglish ... I'm new user of Monogame and it's ... Fantastic! I started to develop a little C# game with Monogame and I need some help for writing texte. I would...
View ArticleArrays in shader (.fx) not working for OpenGL
@YTN wrote: I have an OpenGL project and am currently working on the lighting system. I am trying to add support for multiple lights by supporting passing an of array of light parameters to my shader....
View ArticleVisual Studio 2017 Odd GPU Performance Profiler Behavior
@Kimimaru wrote: I'm running Windows 10 on an Alienware 15 R3, which has an Nvidia GeForce GTX 1070. I'm trying to check GPU usage for a simple engine I'm building on top of MonoGame; the build...
View ArticleUnable to build known working game after updates
@ChipzAh0i wrote: I have been working on a game for a little over a year now using the MonoGame Mac Application template.I originally created the project in Xamarin with Monogame 3.5...
View ArticleLinux keyboard and sound problems
@Stephan_Goldenberg wrote: Hi, I'm at the final stage of the project from DrT's course at coursera. First: The autofire does not work as intended using the keyboard. It did work using the mouse, I'm...
View ArticleDeserialize XML to object for game editor
@mgtaa wrote: Hello! I'm trying to write a game editor. I can already load my Map class from my game project with Content.Load<>. I'm running into issues trying to find a way to deserialize the...
View ArticleCan't get normals to properly work.
@Optmisitic_Peach wrote: Hi there, I'm very new to shading and I was trying to create some terrain. I calculate all the positions and then I get the normals, but then when I render them, it all...
View ArticleSound related crashing
@Pixelsalt wrote: Playing a sound appears to have a small chance of causing an IndexOutOfRange exception.All my SoundEffect.Play() calls are in a try/catch block but it still happens and the...
View ArticleVariance shadow Maps - Gaussian blur not working
@YTN wrote: Anyone have a working sample of VSMs? I have been trying to get this working, but am hitting a roadblock. My Gaussian blur seems to render my shadowmap empty / blank. Here's how I am...
View Article[Code Sample] - Sharing screenshots in game to Social Media (iOS and Android).
@rtroe wrote: I've got another code sample/tutorial here for you all. This one is for sharing a screenshot from in game to social media. Its implemented in our latest game Space Esc8bit to share...
View ArticleUWP Page in Monogame App, hides content behind the AppBar
@hypodyne wrote: I have a UWP page in a MonoGame app. The contents of which go behind the appBar. I would like to restrict it to the Red Rectangle. The page has no MonoGame related content in it. I...
View ArticleHelp with my match3 game
@Konstantin_Mads_Y wrote: Hello from Russia, friends!A can't understand how i can realized algorithm to find neighboring pieces and replacing them for another pieces this example very simillarBut i...
View ArticleDesktopGL Graphics Device Information and Set Adapter
@Kimimaru wrote: DesktopGL projects are missing a lot of properties and methods that Windows projects have for GraphicsAdapter, including DeviceId and DeviceName. Is there a reason this information...
View ArticleNew Updates
@FreedeX_Official wrote: Is there a page to express your preferences for new monogame updates? Posts: 1 Participants: 1 Read full topic
View ArticleSetting effect on model mesh causes Exception
@Optmisitic_Peach wrote: I made terrain using vertices, normals and colour, and it looks just fine. I'm trying to make this a bit more universal; I'm trying to turn these vertices and indices into a...
View ArticleDesktopGL - Linux Errors
@Kimimaru wrote: I'm deploying a DesktopGL project built in Windows to Linux with MonoKickstart, and I'm running into a couple of problems. I want to start by mentioning that I'm running Ubuntu on a...
View ArticleMonoGame Pipeline - Linux Deepin
@TheAstroKnight wrote: Hello community, I have installed MonoGame today, and I started to follow a tutorial series. For the tutorial, you need to use the Pipeline, but there's a problem with it....
View ArticleDifferent errors
@TheAstroKnight wrote: Hello community, I'm following a tutorial series on youtube. I have got the following two errors:Error: } expected, on this line: public Type Type = { private set; get; }.I also...
View ArticleAccuracy of game.TargetElapsedTime on laptops (affects Beam Racing)
@Mark_Rejhon wrote: (Founder of Blur Busters here) Short Question: How do I make TargetTimeElapsed microsecond-accurate as possible?...Making the next Update()/Draw() cycle called right exactly on...
View Article