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Missing CrossPlatform Option For Mac

@JamesB14 wrote: I am trying to follow the tutorial in the documentation to create a new project for crossplatform but there is no option to create a cross platform desktop project. Did I download it...

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Blender models and Linux

@Peon501 wrote: Blender models and Linux.How can I get stable models from blender to pipeline..x models are fucked up. Its basicly luck..fbx fucks up orentation of model(sometimes)..dae does not work...

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Problem with screenspace projection

@MattiKloepper wrote: Hi all,looks like I'm a litte bit lost with my Math. I try to project a vertex from world to screen space but get strange values in some configurations. My current setup is like...

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3D Modeling in linux

@Peon501 wrote: Do anyone know good alternative to milkshape 3d, fragmotion, wings3d programs in ubuntu 18.04 or 18.10?? And not blender?? Posts: 1 Participants: 1 Read full topic

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Camera Lerp following player causes UI issues

@mrwhisky wrote: im having some problems with a camera and UI elements "lagging" behind the camerahttps://imgur.com/a/cAuOGWpUI element that follows the camera: position = new...

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Why is my sprite stretched wrong?

@MaximovInk wrote: image.png954x630 11.5 KB image.png983x722 15.9 KB The edges of the sprite should be 1 pixel thick, but they also stretch I used the code from here Posts: 1 Participants: 1 Read full...

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Custom content loader "Invalid / Missing Importer""Failed to create importer...

@tupto wrote: Hello there,I have been working on a little game and decided to make a custom content loader to load in level data. I have completed all the necessary parts for this (importer,...

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Camera2D - create isometric view

@Wirago wrote: I am working on a ordinary 2D RPG for quite some time now using ordinary orthagonal view. (example here: https://www.youtube.com/watch?v=2cexpfyjwAE) For testing purposes I would like...

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Newly-Created MonoGame Android project won't deploy

@trufun202 wrote: I just downloaded MonoGame 3.7.1 and I'm using Visual Studio 2017 Enterprise. When I create a new project of type "MonoGame Android Project", it doesn't build because...

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Changing culture at runtime for localization

@mikehaggar wrote: MonoGame has some pretty robust built-in features for handling localization and fonts. There is an example that walks you through supporting different languages (cultures) and even...

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How to center on a moving rectangle that represents a scrolling sprite.

@willmotil wrote: So this is going to be linked to and for future reference. You will need to replace the texture2d i used with you're own. using Microsoft.Xna.Framework; using...

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SurfaceFormat.Rgba1010102 doesn’t work

@CSharpCoder wrote: If I create a render target like this and try drawing to it, it's still all black (if I use GetData with an Rgba1010102 array all the components are 0). If I try to use SetData and...

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how can I make vector3 y axis from 0 not to 0 ?

@Peon501 wrote: how can I make vector3 y-axis from 0, not to 0?It's a bit annoying when working with vertices or just deal with it ? Posts: 4 Participants: 2 Read full topic

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Assembly not found for framework .NET Framework 4.5

@JamesB14 wrote: image.png2560x1600 609 KB I'm just trying out monogame, I know a bit of C#, Java, and Swift. I was trying to create a basic monogame windows application from my mac but when I create...

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[SOLVED] Missing vertex type of Vertex Position Normal Tangent Binormal ?

@DexterZ wrote: This are the only vertex type I can see available on MG 3.6 : Where is VertexPositionNormalTangentBinormal ? I'm automating the bounding box creation with vertex perfect base on model...

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Account for character width of 0 when drawing individual characters

@Kimimaru wrote: I've written my own extension method to draw characters from a font individually with SpriteBatch, which uses most of MonoGame's own implementation. I did this is for a flexible...

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[SOLVED] Difficulty using RenderTarget2D with a camera

@MonoShane wrote: Solution: See reply below. TL;DR: Make sure to understand all 3 spaces -- window space, camera space, and world space. Hey all, I just recently got into MonoGame (and C#, for the...

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VertexPositionTexture weird lines on textures

@Peon501 wrote: VertexPositionTexture weird lines on drawn squares with textures 70ab7efe020c59f4d064bd0e2f7d1081fb40c239.gif798x482 Posts: 1 Participants: 1 Read full topic

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Attempting to draw from another class not working

@FLy1nRabBit wrote: So I'm attempting to call a draw method from another class called Start.cs in my Game1.cs but I keep getting this error: picture.png724x229 27.1 KB Here's the code in the Game1.cs:...

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Models, textures and manually drawn verts question

@Peon501 wrote: Hi, I have a couple of questions.* Can I draw textures on top of model mesh(cuz manually drawn vers won't be a good solution to make different shape 3d tiles and will take ages to do...

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