PS4 / XBox One / Switch
@TagGamesDavie wrote: I'm not seeing specific forums for PS4, XBox One or Switch. Do they exist? Do we need special permission for them? I have filled in the form on the Nintendo Developer Portal, but...
View ArticleNew Member
@TagGamesDavie wrote: Hi guys, I'm new around here, Just wanted to say hi, thanks for being helpful, sorry for being initially spammy, hope to be able to be a useful member of the community after some...
View ArticleGameloops for Multicore Chipsets
@MrGrak wrote: Hi, I have some C# code I'd like to present. It is a console application that runs a game loop, and divides that game loop up among multiple threads. The concepts driving this design...
View ArticleMouse.GetState() always returning 0,0, no matter what
@backtotheabyss wrote: Hi guysI am having an issue with trying to get the Mouse.GetState(). It's always returning 0,0 I tried just the usual way of getting the Mouse.GetState() through MouseState...
View ArticleColoring multiple sprites
@tval wrote: I have a sprite sheet that builds the character with multiple sprites all packed together (see image). This is only a very small portion of the sprite sheet, but it allows the user to...
View ArticleTexture2D.GetData
@Unimat2809 wrote: Strange Texture2D.GetData works.Wrong size: 21600 vs 43200 1.jpg818x513 66 KB In XNA 4 everything worked. Posts: 7 Participants: 3 Read full topic
View ArticleWhat program do you use to create Bitmapfonts?
@harryh100 wrote: Hi there, I´m using Spritefont 2.0 now for the last few years as it seemed to be the best program to create Bitmap Fonts for XNA/Monogame. On Cocos2D for iOS I used Glyphdesigner...
View ArticleOld School Racer 2
@Mattlekim wrote: Name: Old School Racer 2Platform: Nintendo SwitchRelease Data January 18 2018 Hey there all you dirt bike fans welcome to the world of Old School Racer, race through a 2D retro...
View ArticleHelp with screenshots and threads.
@archnem wrote: I implemented a basic screenshotter using RenderTarget2D and Texture.SaveAsPng. The functionality works fine, but the File I/O hangs the game while it completes (of course). I thought...
View ArticleLoad model with EnviromentMapEffect
@DigSan wrote: I tried to load model with EnviromentMapEffect and the app crashed with the exception "System.IO.EndOfStreamException: Unable to read beyond the end of the stream." but with BasicEffect...
View ArticleTips on improving a 3D game's lighting?
@Milun wrote: Hi all! I'm a self-taught game programmer, and I've been working on a 3D game for around two years now. My... general lack of level design skills notwithstanding, I find that its...
View ArticleExtended Tiled - Position of Tile
@bradvs wrote: I'm working with tiled and have a question about collision detection with the map. It's easy enough to check to see if my object is colliding with a tile on a blocked layer with...
View ArticleProblems Upgrading From 3.2 to 3.6
@Jonathan_R wrote: I was handed an application developed with Monogame 3.2 and asked to upgrade it to 3.6. This was also going from Visual Studio 2013 to Visual Studio 2015. After installing 3.6 and...
View Articlehow to access a 3d animation in monogame
@Iury_Borges wrote: I've fucked everything on the internet and can not find anything that works. Posts: 2 Participants: 2 Read full topic
View ArticleBeginner help request with Monogame 3.7, VS2017
@chanefed wrote: Hello! I'm new here and even new to Monogame. I'm at a loss. I've been working with the online tutorials that I find and have run into a snag. I'm trying to work with parallax...
View ArticleOptimizing code causes textures to display improperly or not at all
@John_Grisham wrote: Capture1.PNG1120x585 8.14 KB Capture3.PNG924x686 67 KB I recently attempted to change my project to release and checked this optimize code box inside my build properties. I...
View ArticleOne of the most ____ games i ever saw.
@willmotil wrote: I just wanted to share this video i saw as who ever came up with this game is either a genius or nuts. This is what happens when a troll actually starts making games instead of just...
View ArticleVisual Studio templates not creating properly?
@elaie wrote: so, for starters, I've completely uninstalled / reinstalled Monogame and Visual Studio. because every time I make a new shared project, it's basically empty. I get game1.cs in my...
View ArticleScrollable ListView
@gabry90 wrote: Hello everyone, I'm trying to create a (2D) scrollable component that must contain other components, in essence a ListView (like that of Android). I created the various gesture...
View ArticleHLSL - Texture (s0)
@lofcz wrote: Hi devs,can't figure out how to pass a Texture2D to a shader, read trough some materials but they are mostly obsolete, none of them worked for me (I might be doing something trivial in...
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