Frame independent camera dragging
@martynaspikunas wrote: I am trying to implement camera dragging functionality and smooth camera sliding that happens when player releases mouse button. My code works, but the problem is that I can't...
View ArticleAwesome tuts for beginners!
@DivSyntax wrote: Great monogame tuts series for beginners!! Posts: 1 Participants: 1 Read full topic
View ArticleCreating extra window at start on Mac OS X
@Aidan wrote: I'm trying to show an extra window before the main game window starts on Mac OS X. This is a NSWindow to present resolution settings etc. Running the NSWindow and closing it changes the...
View ArticleApos.Input - Input library for MonoGame
@Apostolique wrote: I've been working on an input library for MonoGame. It makes it easier to setup key rebinding and complex hotkeys. Currently supports mouse, keyboard and gamepad buttons. Available...
View ArticleOverlaying Tiled Images...
@SNaidamast wrote: Several people on this forum have been very helpful in clarifying how to overlay images to get a combined effect such as outlining a hexagonal tile with a highlighted color when the...
View ArticleHow to use Aether Physics2D correctly?
@EnemyArea wrote: Hey guys... don't know whether should ask here but I give it a try How do I use the engine for a top down game? I have currently some issues but they maybe because I use it wrong. I...
View Article[Shader] SpriteBatch Alpha Based Stenciling and Texture Scrolling.
@willmotil wrote: Im not sure this is the best name for the effect not sure what its called but i saw it done in another game and wanted to reproduce it as its really cool and pretty simple the method...
View ArticleWhich Shader model are supported for Windows (DirectX) and crossplatform...
@Andy1977 wrote: Hello all, which shader models are supported for directx Windows and OpenGL crossplatform?I would know which are the newest shader model which is supported for this two platforms.I´m...
View ArticleWill MonoGame fit my needs?
@AnderssonKev wrote: Hey Everyone, Short background about me in preparation for the question. Made games as a Level Designer in custom engines (that was built using C++) where we used Maya as a level...
View ArticleMonoGame \ Xamarin performance test
@Vee wrote: Hi all,just posted my new article analyzing the performance of Xamarin \ MonoGame on the blog of our company.Got some cool conclusions which I'd really love to share with the community. So...
View ArticleHow to share the MonoGame project between PC and MAC?
@iPixelGames wrote: hi, everyone, I want to know How to share the MonoGame project between PC and MAC? the following is my project share method in Unity:1.I build a individual git server by my...
View Article2D Characters in 3D World using Spine Animations
@kgambill wrote: Hello! I'm in the very early phases on working on a new game project which uses 2D characters and a 3D world using a fixed isometric camera. Think Final Fantasy Tactics. I'm new to...
View ArticleProposal: Removing C# stack copies syntactically via (Out-Returns)
@zezba9000 wrote: If anyone here uses a heavy amount of vectors or math in their games and would like to see a significant performance increase I invite you to chime in here:...
View ArticlePS4 Monogame
@TagGamesDavie wrote: Does anyone know if you need Mono for PlayStation®4 by Xamarin to use MonoGame on PS4?Yes I know MonoGame is not Mono, but I think C# code on PS4 requires Mono for PlayStation®4?...
View ArticleVenus Particle Editor
@mmbelkiman wrote: Hi, I created a particle editor for Monogame based on the MgMecury / Mercury Particle Engine.I hope it helps someone =) v.gif986x700 2.76 MB Download️ Code My Twitter mmbelkiman...
View ArticleVoxel framework on top of MonoGame?
@srodrigoDev wrote: Hi, does anyone know of/use an open source Voxel framework for MonoGame? I've google'd for a while, but seems like people are making their own... Posts: 1 Participants: 1 Read full...
View ArticleDoes anyone know of a good blender to monogame tutorial.
@willmotil wrote: I have discovered the joy of trying to make a model in blender that conforms to monogame, blender is soo confusing to me. So does anyone have a link to a good blender tutorial for...
View ArticleHow would I go about "sliding" a collision while moving diagonally?
@DefiniteGoose wrote: Hey everyone, Currently I am in the process of improving collisions in my top-down game. I want to make it so that if you move diagonally and you are facing, let's say, left, you...
View ArticleNeat trick for C# coders
@StainlessTobii wrote: Sometimes you need a semi-constant. Now what is a semi constant, something that changes very infrequently. Often the calculation for these values is very expensive, so you do...
View ArticleProblem with VertexPositionNormalTexture and BasicEffect
@Grzegorz_Blaszczynsk wrote: Hello. I try render quad with texture. I dont understand why it dont work and i get error An error occurred while preparing to draw. This is probably because the current...
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