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Frame independent camera dragging

@martynaspikunas wrote: I am trying to implement camera dragging functionality and smooth camera sliding that happens when player releases mouse button. My code works, but the problem is that I can't...

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Awesome tuts for beginners!

@DivSyntax wrote: Great monogame tuts series for beginners!! Posts: 1 Participants: 1 Read full topic

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Creating extra window at start on Mac OS X

@Aidan wrote: I'm trying to show an extra window before the main game window starts on Mac OS X. This is a NSWindow to present resolution settings etc. Running the NSWindow and closing it changes the...

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Apos.Input - Input library for MonoGame

@Apostolique wrote: I've been working on an input library for MonoGame. It makes it easier to setup key rebinding and complex hotkeys. Currently supports mouse, keyboard and gamepad buttons. Available...

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Overlaying Tiled Images...

@SNaidamast wrote: Several people on this forum have been very helpful in clarifying how to overlay images to get a combined effect such as outlining a hexagonal tile with a highlighted color when the...

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How to use Aether Physics2D correctly?

@EnemyArea wrote: Hey guys... don't know whether should ask here but I give it a try How do I use the engine for a top down game? I have currently some issues but they maybe because I use it wrong. I...

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[Shader] SpriteBatch Alpha Based Stenciling and Texture Scrolling.

@willmotil wrote: Im not sure this is the best name for the effect not sure what its called but i saw it done in another game and wanted to reproduce it as its really cool and pretty simple the method...

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Which Shader model are supported for Windows (DirectX) and crossplatform...

@Andy1977 wrote: Hello all, which shader models are supported for directx Windows and OpenGL crossplatform?I would know which are the newest shader model which is supported for this two platforms.I´m...

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Will MonoGame fit my needs?

@AnderssonKev wrote: Hey Everyone, Short background about me in preparation for the question. Made games as a Level Designer in custom engines (that was built using C++) where we used Maya as a level...

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MonoGame \ Xamarin performance test

@Vee wrote: Hi all,just posted my new article analyzing the performance of Xamarin \ MonoGame on the blog of our company.Got some cool conclusions which I'd really love to share with the community. So...

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How to share the MonoGame project between PC and MAC?

@iPixelGames wrote: hi, everyone, I want to know How to share the MonoGame project between PC and MAC? the following is my project share method in Unity:1.I build a individual git server by my...

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2D Characters in 3D World using Spine Animations

@kgambill wrote: Hello! I'm in the very early phases on working on a new game project which uses 2D characters and a 3D world using a fixed isometric camera. Think Final Fantasy Tactics. I'm new to...

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Proposal: Removing C# stack copies syntactically via (Out-Returns)

@zezba9000 wrote: If anyone here uses a heavy amount of vectors or math in their games and would like to see a significant performance increase I invite you to chime in here:...

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PS4 Monogame

@TagGamesDavie wrote: Does anyone know if you need Mono for PlayStation®4 by Xamarin to use MonoGame on PS4?Yes I know MonoGame is not Mono, but I think C# code on PS4 requires Mono for PlayStation®4?...

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Venus Particle Editor

@mmbelkiman wrote: Hi, I created a particle editor for Monogame based on the MgMecury / Mercury Particle Engine.I hope it helps someone =) v.gif986x700 2.76 MB Download️ Code My Twitter mmbelkiman...

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Voxel framework on top of MonoGame?

@srodrigoDev wrote: Hi, does anyone know of/use an open source Voxel framework for MonoGame? I've google'd for a while, but seems like people are making their own... Posts: 1 Participants: 1 Read full...

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Does anyone know of a good blender to monogame tutorial.

@willmotil wrote: I have discovered the joy of trying to make a model in blender that conforms to monogame, blender is soo confusing to me. So does anyone have a link to a good blender tutorial for...

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How would I go about "sliding" a collision while moving diagonally?

@DefiniteGoose wrote: Hey everyone, Currently I am in the process of improving collisions in my top-down game. I want to make it so that if you move diagonally and you are facing, let's say, left, you...

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Neat trick for C# coders

@StainlessTobii wrote: Sometimes you need a semi-constant. Now what is a semi constant, something that changes very infrequently. Often the calculation for these values is very expensive, so you do...

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Problem with VertexPositionNormalTexture and BasicEffect

@Grzegorz_Blaszczynsk wrote: Hello. I try render quad with texture. I dont understand why it dont work and i get error An error occurred while preparing to draw. This is probably because the current...

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