Dark rims around mipmaps
@wingmanx7 wrote: I'm trying to make custom mipmaps for my isometric game to improve the look from far away. The idea is to render the smaller textures and either remove or make opaque the transparent...
View ArticleStencil lost but Depth still there?
@reiti.net wrote: I am currently trying to use the stencil buffer in my deferred renderer (DX, Windows) I am careful with changing rendertargets, so the depth buffer is correctly available at every...
View ArticleMy Take on an Infinite Voxel Engine
@reiti.net wrote: Hello folks. This is some project of mine, where I tinker around with implementing my own "Infinite" Voxel Engine (this means, that it's not limited by some internal borders but only...
View ArticleSetting/Organizing Game Objects/Assets
@ank_rawat wrote: Hello everyone, i am trying to make a game similar to Battle...
View ArticleIs VideoPlayer working on UWP apps?
@Diego_Canepa wrote: Hi,Just trying to play a video in my UWP app. I get the following error when I call VideoPlayer.GetTexture(). Works fine in Windows Desktop app. "SharpDX.SharpDXException:...
View ArticleDoes MonoGame support Metal in iOS
@vipper wrote: While you can expect Mac to take ages before OpenGL goes away, this is almost sure to be removed on next iOS version. This means we probably won’t be able to ship anymore for ios in one...
View ArticleHow do I put a 32 bit integer in a VertexDeclaration?
@george7378 wrote: Hey everyone, Let's say I want to send a 32 bit integer to my vertex shader in HLSL: struct VertexShaderInput{...int Index : TEXCOORD2;}; How would I put the integer into my custom...
View ArticleWeird numerical issue with Android shader
@george7378 wrote: Hey all! I'm re-visiting my moon lander game on Android, as I came up with an idea for the terrain which performs really nicely on my basic tablet. But, I do have a weird problem...
View ArticleNested for-loop to draw 2d grid. Minus the empty tiles?
@Mando_Palaise wrote: Hello! I have a pretty extensive tile engine going. I have parallaxing layers, each with a single large tile-grid (2d array of "Tiles") which extends the full size of the...
View ArticleGrass on terrain
@skyemaidstone wrote: I was wondering what the best way is to cover large areas of my game with fluffy grass or plants. Right now i'm using a combination of instanced models and billboarding. Looks...
View ArticleScaling texture on Android
@shm0nya wrote: Hello. I'm trying to transform my texture for different screen resolutions.I use the following code: const int DesignWidth = 1920; const int DesignHeight = 1080; Matrix scaleMatrix;...
View ArticleGLSL vertex shader calculation issue
@george7378 wrote: Hi all, I'm ironing out the final problem with my shaders for an Android app. Right now I'm having trouble understanding a problem which only appears in OpenGL. I want to apply a...
View ArticleGetting "Windows Protected Your PC" Message Running MonoGame.exe Installation...
@Todd_Albers wrote: I am very familiar with Visual Studio, but a total newbie to MonoGame. My apologies if this issue is already known or not a concern. But, I think it should be considered as it...
View ArticleSTL Object Loader for 3D rendering.
@James_Plotts wrote: Hi all. Thought I'd share some code for loading *.STL object definition files into a vertex array for use in rendering them as a 3D object. I developed this for an image...
View ArticleIssue with VertexBuffer.SetData
@James_Dunlap wrote: Hello all. I have been converting one of the XNA samples to MonoGame. After modifying many of the fx files, I have finally got it to build. However, when I run it, it gets to a...
View Articlemonogame pipeline tool - SpriteFont doesn't build (a new one)
@Shem_Mishtamesh wrote: Hello, I'm fairly new to monogame, and I've build a mini project that works. At this point I need to move to a new computer, so I send myself the entire project as zip and try...
View Article(Microsoft) Surface Touch Input
@T_F_G wrote: Anyone else ever have the issue of not getting a "mouse down" from a surface touch screen until the finger moves slightly? I also tried to use the touch API stuff, but no detection....
View Article"Shader Compilation Failed" with DesktopGL and Android runtime
@vipper wrote: How should it be improved? #if OPENGL #define SV_POSITION POSITION #define VS_SHADERMODEL vs_3_0 #define PS_SHADERMODEL ps_3_0 #else #define VS_SHADERMODEL vs_4_0_level_9_1 #define...
View ArticleStuff gets rendered on the Texture2D instead of backbuffer on Androd.
@gn.fur wrote: Sup. I've enountered a very strange thing. On the screenshot, everything except the text bar at the bottom is drawn on the rendertarget, which is drawn on the backbuffer later. Black...
View ArticleReleasing game documentation?
@HietpasGames wrote: Hey, My game is getting closer to be beta released and I am wondering if there is release documentation? Like a checklist or something? I don't plan at this time to release it on...
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