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Visual Studio 2019 support?

@Demid_Druganov wrote: Are VS2019 templates coming? Posts: 2 Participants: 2 Read full topic

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Viewport background color

@Luca_Carminati wrote: Hi there,with GraphicsDevice.Clear() you change the background color of the GraphicsDevice. Is there a way to change the background color of a single Viewport?Thanks... Posts: 2...

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MonoGame setup with VSCodium + .NETCore + Samsung Debugger (Tutorial)

@Ivan_Dionizio wrote: Hi guys, so, I'm an Ubuntu user and I was suffering to deploy my game using MonoDevelop, so I found out about dotNet publish, VSCodium and Samsung dotNet debugger, so I'm here to...

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Oppinions on powers / game-mechanics...

@Mando_Palaise wrote: Running, jumping, double-jumping, jet-packs, grappling hooks, wall-jumps, ducking, shooting, throwing grenades, teleporting... A lot of moves are freely used by all sorts of...

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How to determine OpenGL or DirectX used?

@Yurii_Miroshnyk wrote: I write extension to MonoGame and in my library need to determine which type of effect to load OpenGL or DirectX. These effects are compiled manually and attached as resources...

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Drawing a non rectangular part of Texture2d

@Hawkja wrote: Hello guys!I'm developping a tiled base 2d game. Recently i have done a raycasting system but now i'm facing a problem that i don't think i can resolve by myself. I need to draw only a...

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Help Content importer processor How to process seperate files into one xnb?

@willmotil wrote: Standard problem i want to take data from a file that describes rectangles in a sheet and load in a texture2d then output that to a single xnb. Problem is no matter how i try to get...

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Showing off my MonoGame forms a bit

@jamie_yello wrote: In the works for a little over a year. If there's not much to show, that's a good thing, because a lot of time was spent getting everything right instead of rushing to get...

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GOD ENGINE for mac ios windows xbox android

@Flipster_World wrote: GOD(Gathering of Developers) ENGINE monogame in mid 2020 hello i will been release my old engine in full source code with a sample game(fps zombie game)in mid 2020 working on...

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C# visualstudio use tutorials needed. current docs are too generic.

@Walter_Fink wrote: I am a c# app game developer and find monogame very difficult. Get confused with the community posts getting into topics like TexturePacker, TextureAtlases, SpriteSheets, etc. I...

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Monogame Android

@Yury_Lebedev wrote: Hello community, greetings from mother Russia I cant find any information about using touchscreen and gestures input. Can you please give me some links? =) Youtube is empty, i...

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Mouse Input - Click, & Drag & Drop on the same item?

@lionelthomas wrote: My InputHandler works well. There are 4 methods: public bool LeftButtonPressed() { if (mouseState.LeftButton == ButtonState.Pressed && prevMouseState.LeftButton ==...

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TiledSharp issue: ITmxLayer does not contain a definition for 'Tiles'

@shoris wrote: Hi-- this is my first post here, so please tell me if I do anything wrong. So, I'm attempting to use TiledSharp to import my tile maps made in Tiled. I'm using the example provided by...

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Can't draw using SpriteBatch

@shm0nya wrote: HelloFaced with an incomprehensible situation for me There are several components of the game. Depending on the mode, one of the components works. All components are DrawableWhen...

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Lag if update() takes longer than frametime

@LsHallo wrote: I've just started using monogame and fiddled around with the update method. I wanted to test what would happen should my update method take longer than the target frame time allows. So...

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Android splash screen doesn't show if orientation is wrong

@george7378 wrote: Hi everyone, I've got a minor issue with Android splash screens which would be nice to solve. My game is designed for landscape only, and if I have my device in portrait mode when I...

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New Pc fresh install issues

@Mattlekim wrote: Hi i have finaly got my project running on my new pc. But I had to jump through hoops to get the content to build.I ended up having to install 2 different redistruiption packs to get...

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GetElapsedDateTimeTicks bad performance

@mhughson wrote: I'm attempting to find CPU bottlenecks in my game, and have hit the point where MonoGame is the slowest part. Specifically, it looks like GetElapsedDateTimeTicks() is taking a...

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problem detecting when rectangles do not intersect

@anton_broos wrote: collision detection works but when the player walks off a platform there is no way of detecting that there is no ground beneath its feet without breaking the collision detection,...

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AlphaFunc

@StainlessTobii wrote: Is AlphaFunc supported? Can't seem to get it to work I just get Leaves.fx (112,3) unexpected token 'A' found. Expected CloseBracket Posts: 1 Participants: 1 Read full topic

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