Visual Studio 2019 support?
@Demid_Druganov wrote: Are VS2019 templates coming? Posts: 2 Participants: 2 Read full topic
View ArticleViewport background color
@Luca_Carminati wrote: Hi there,with GraphicsDevice.Clear() you change the background color of the GraphicsDevice. Is there a way to change the background color of a single Viewport?Thanks... Posts: 2...
View ArticleMonoGame setup with VSCodium + .NETCore + Samsung Debugger (Tutorial)
@Ivan_Dionizio wrote: Hi guys, so, I'm an Ubuntu user and I was suffering to deploy my game using MonoDevelop, so I found out about dotNet publish, VSCodium and Samsung dotNet debugger, so I'm here to...
View ArticleOppinions on powers / game-mechanics...
@Mando_Palaise wrote: Running, jumping, double-jumping, jet-packs, grappling hooks, wall-jumps, ducking, shooting, throwing grenades, teleporting... A lot of moves are freely used by all sorts of...
View ArticleHow to determine OpenGL or DirectX used?
@Yurii_Miroshnyk wrote: I write extension to MonoGame and in my library need to determine which type of effect to load OpenGL or DirectX. These effects are compiled manually and attached as resources...
View ArticleDrawing a non rectangular part of Texture2d
@Hawkja wrote: Hello guys!I'm developping a tiled base 2d game. Recently i have done a raycasting system but now i'm facing a problem that i don't think i can resolve by myself. I need to draw only a...
View ArticleHelp Content importer processor How to process seperate files into one xnb?
@willmotil wrote: Standard problem i want to take data from a file that describes rectangles in a sheet and load in a texture2d then output that to a single xnb. Problem is no matter how i try to get...
View ArticleShowing off my MonoGame forms a bit
@jamie_yello wrote: In the works for a little over a year. If there's not much to show, that's a good thing, because a lot of time was spent getting everything right instead of rushing to get...
View ArticleGOD ENGINE for mac ios windows xbox android
@Flipster_World wrote: GOD(Gathering of Developers) ENGINE monogame in mid 2020 hello i will been release my old engine in full source code with a sample game(fps zombie game)in mid 2020 working on...
View ArticleC# visualstudio use tutorials needed. current docs are too generic.
@Walter_Fink wrote: I am a c# app game developer and find monogame very difficult. Get confused with the community posts getting into topics like TexturePacker, TextureAtlases, SpriteSheets, etc. I...
View ArticleMonogame Android
@Yury_Lebedev wrote: Hello community, greetings from mother Russia I cant find any information about using touchscreen and gestures input. Can you please give me some links? =) Youtube is empty, i...
View ArticleMouse Input - Click, & Drag & Drop on the same item?
@lionelthomas wrote: My InputHandler works well. There are 4 methods: public bool LeftButtonPressed() { if (mouseState.LeftButton == ButtonState.Pressed && prevMouseState.LeftButton ==...
View ArticleTiledSharp issue: ITmxLayer does not contain a definition for 'Tiles'
@shoris wrote: Hi-- this is my first post here, so please tell me if I do anything wrong. So, I'm attempting to use TiledSharp to import my tile maps made in Tiled. I'm using the example provided by...
View ArticleCan't draw using SpriteBatch
@shm0nya wrote: HelloFaced with an incomprehensible situation for me There are several components of the game. Depending on the mode, one of the components works. All components are DrawableWhen...
View ArticleLag if update() takes longer than frametime
@LsHallo wrote: I've just started using monogame and fiddled around with the update method. I wanted to test what would happen should my update method take longer than the target frame time allows. So...
View ArticleAndroid splash screen doesn't show if orientation is wrong
@george7378 wrote: Hi everyone, I've got a minor issue with Android splash screens which would be nice to solve. My game is designed for landscape only, and if I have my device in portrait mode when I...
View ArticleNew Pc fresh install issues
@Mattlekim wrote: Hi i have finaly got my project running on my new pc. But I had to jump through hoops to get the content to build.I ended up having to install 2 different redistruiption packs to get...
View ArticleGetElapsedDateTimeTicks bad performance
@mhughson wrote: I'm attempting to find CPU bottlenecks in my game, and have hit the point where MonoGame is the slowest part. Specifically, it looks like GetElapsedDateTimeTicks() is taking a...
View Articleproblem detecting when rectangles do not intersect
@anton_broos wrote: collision detection works but when the player walks off a platform there is no way of detecting that there is no ground beneath its feet without breaking the collision detection,...
View ArticleAlphaFunc
@StainlessTobii wrote: Is AlphaFunc supported? Can't seem to get it to work I just get Leaves.fx (112,3) unexpected token 'A' found. Expected CloseBracket Posts: 1 Participants: 1 Read full topic
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