Android Audio Issues in 3.5.1
@HypedHamster wrote: Upgraded to 3.5.1 today (develop branch) to fix this old crash problem... Microsoft.Xna.Framework.Audio.NoAudioHardwareException: No audio hardware available ... but upgrading to...
View ArticleWhat is the proper way to get draw area size and screen resolution?
@kennethsuda wrote: Prompted by another post, I did some testing on most of the platforms I have access to and found that the various screen and window resolution metrics are not consistent between...
View ArticleJust trying to figure out how to play a simple sin wave...
@SoundGoddess wrote: I'm following this tutorial with the new DynamicSoundEffectsInstance from the latest develop build:http://www.david-gouveia.com/portfolio/creating-a-basic-synth-in-xna-part-ii/...
View ArticleHow to make a ship's trail - best approach ?
@Alkher wrote: Hi !I'm currently wondering how to make a ship's trail in space ? Like this one or this one First, how to know where to attach the trail to a ship ? Is it a meta data in the model ? I...
View ArticleCompiling MonoGame from Source
@SpiceyWolf wrote: I have downloaded the github source for MonoGame and ran the Protobuild but I cant seem to get it to compile, it keeps complaining about the NVorbis stuff when trying to compile the...
View ArticleAdding android as a target
@YTN wrote: I am fairly new to monogame and am currently working on my first game. I created my game project as a windows / opengl target. I want to also be able to compile and test on Android as i am...
View ArticleNetwork multiplayer game advice needed.
@Harag wrote: Hi all Hope someone can help me with this, I've been playing around with the Lidgren library recently and got a basic understanding of using it and sending "commands" between client and...
View ArticleAndroid project returning System.NotSupportedException when trying to run
@YTN wrote: I am trying to port a game I am working on over to Android, and am gettting the following error when running the project: System.NotSupportedException: Vertex buffers are write-only on...
View ArticlePresentationParameters overridden
@wallstop wrote: Platform: DX I thought it would be cool to attach an event handler to the PreparingDeviceSettings handler, which would fondle the incoming PreparingDeviceSettingsEventArgs around to...
View ArticleSet Effect array values
@PerturbGames wrote: If I dolightEffect.Parameters["lightPosition"].Elements[0].SetValue(new Vector3(0, 0, 3));lightEffect.Parameters["lightPosition"].Elements[1].SetValue(new Vector3(4, 4,...
View ArticleSprite Font Importer
@CidHighwind wrote: In Monogame it is really hard to draw text that looks good. The Spirte Font Importer does a really poor job especially with smaller and thinner text. This was also the case in XNA...
View Article[SOLVED] Custom Pipeline importer ModelContent Vertex info
@YTN wrote: I am trying to write a custom importer which will create and add a bounding box to a model at load time. I am having difficulty converting all the original Model BoundingBox code over to...
View ArticlePixel Format Error when instantiating GraphicsDevice
@MGZero wrote: I have a Windows Forms control that I dug up which allowed XNA to render on a Windows form (I did not write the original control, SpinningTriangleControl was the name of it). I had...
View ArticleDirectX 50% faster than OpenGL ?
@Erik_Grunschel wrote: I have ported our game from Windows Desktop to Windows Cross Platform Desktop to make it available on Linux and Mac platforms. On the same Windows PC i see that the framerate...
View Article[SOLVED]Sound with DesktopGL and FNA but not DirectX
@AJP wrote: An empty project that plays a sound effect when the space bar is pressed was used to test this. The sound effect is not played in a DirectX project on my computer, which is running Windows...
View ArticleContent error
@naEska wrote: Copy my windows project to windows store project. Compile:Error Payload contains two or more files with the same destination path 'Content\Music\GameMusic002.wma'. Source files:...
View Article[SOLVED] Problem: Drawing a RenderTarget2D to another RenderTarget2D
@slemsvamp wrote: UPDATE: I'm running Monogame 3.5 & DesktopGL I got a bit of a curious problem when I dabbled with drawing to a RenderTarget2D and I've tried a few different setups and switched a...
View Article[SOLVED] I want to repeat a SoundEffect a specified # of times
@archnem wrote: Hi all: I have been knocking the rust off my XNA/Monogame skills recently, and have been working on a simple game where I want a bell to sound based on how the player does. For...
View ArticleImport in Content Pipeline Tool does not affect the Content.mgcb file
@monogany wrote: I am converting an XNA project to Monogame. When I use the Import function in the MCPT, I can read in all the content and also build it. But when I Save, the imported items do not...
View ArticleBest way to setup content pipeline projects to facilitate modding?
@monogany wrote: I am converting an XNA game to Mono. Under XNA, the content project, custom pipeline and runtime content projects were all in the same game solution. Also, there was no way for...
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