The command Content.mgcb exited with code -532462766
@monogany wrote: Today I'm getting this error "The command Content.mgcb exited with code -532462766" when building. I'm using the newest installer for MonoGame 3.6. It seems to be the same issue as...
View ArticleVFACE shader semantic not supported in ps_4_0_level_9_3 @ Mono
@Praptobala wrote: Hi, What is the similar semantic with ps_4_0_level_9_3 for VFACE? I used SV_IsFrontFace, but still throwing error. Please advice me on this. Thanks,Bala Posts: 1 Participants: 1...
View ArticleUnclaimed World - XNA 4, ported to MonoGame
@monogany wrote: Here I would like to showcase Unclaimed World, originally made with XNA 4, now ported to MonoGame (thanks to MonoGame dev team, and forum posters). The game is currently on Steam...
View ArticlePInvokeStackImbalance in OpenAL.cs
@G_C wrote: I have a test game (an openGL template) linked to & building the latest source.Upon running the test game, a PInvokeStackImbalance error occurs in OpenAL.cs. errorIMG.jpg884x738 206 KB...
View Articlemgcb.exe /launchdebugger, Pipeline Tool Debug Mode has no effect
@monogany wrote: I am trying to debug one of the custom content processors, so I am using the switch /launchdebugger and invoking mgcb.exe in the Tools folder from the command line. The content is...
View ArticleLoaded Texture2D .xnb file gives different result from XNA
@monogany wrote: I have a custom processor that uses the 2D Normal Map sample from XNA to create normal map bitmaps for 2d shadows from greyscale heightmaps.In the migrated MonoGame project, the...
View ArticleHow should I use the MonoGame Pipeline Tool?
@Walt_Niehoff wrote: Let me level-set. I know very little about MonoGame and the way it should be used. On the other hand, I've been working with OpenGL since the mid-1990s, Open Rails, which uses...
View ArticleXbox 360 controller, windows 10.
@Scott_Mills wrote: I've successfully connected my Windows XBox 360 controller and tested connection and responses using the JOY.CPL applet. I created a Windows Project using the MonGame Windows...
View Article[Solved] 3D model rendering with Artifacts in Monogame
@Praptobala wrote: Hi, I have successfully converted LightPrespass XNA code to Mono for my future project. I have got an issue like thin outline is being drawn with artifacts in all the models. Please...
View ArticleLoading textureatlases
@Gixen wrote: Im having some wonky problems when loading texture atlases.I exported a texture from texturecpaker with one texture with a name, terrain1, and have to files: terrain.json and terrain.png...
View ArticleCustom reflection shader not working
@Milun wrote: Hello. I'm trying to get a BasicEffect-ed model to reflect a TextureCube. However, when I import the effect and try to manually override the models effect, it just makes it transparent...
View ArticlePixelBitmapContent.Copy works in XNA, but MonoGame throws exception
@monogany wrote: The following code works in XNA but MonoGame throws an exception: System.InvalidOperationException: Could not copy between Vector4 and Vector4 PixelBitmapContent<Vector4>...
View ArticleMy first PULL Request is failed why?
@Praptobala wrote: Hi,I fixed an issue that when I am trying clone my custom effects, some of Effect parameters are not cloned, so I have gone thru the Monogame source and found an issue in...
View ArticleFullscreen behaves differently/worse than XNA
@monogany wrote: There are some issues related to fullscreen behaviour in my migrated XNA 4 project. In my old XNA 4 project, it was possible to get full screen with a non-desktop resolution. The...
View ArticleKeyboard issue. Not recognizing multiple simultaneous key presses.
@Jordan_Unger wrote: In several games I've been working there has been a consistent and rather annoying issue with keyboard input, Holding down strangely specific button combinations denies any other...
View ArticleContent Importer Exception XML element required
@Aurioch wrote: Greetings Sorry if I put this in the wrong place, I'm new here but has been using Monogame for long time actually, having started first in XNA. I have tried few other frameworks and...
View Articlemgcb can't build
@Youhei_Gotou wrote: http://gifmagazine.net/post_images/942425 I'm try MonoGame. try this.http://sorceryforce.net/ja/monogame/loadcontent mgcb can't build. Windows 10. Visual Studio 2015 community....
View ArticleRam usage increases when MediaPlayer switches songs
@Brent wrote: I'm using MediaPlayer to play background music. When I switch whatever song is playing I can see the ram usage increase by several MB (using the 'Performance and Diagnostic Tool') even...
View ArticleDistrubuting Cross Platform Desktop Project
@Will_Taplin wrote: Hi Everyone! I'm using Monogame 3.5 for a game jam this weekend and I was wondering what the easiest way to distribute it would be. I used the Monogame Cross Platform Desktop...
View ArticleWhich project type should i select for mobile game?
@Tanakhon_Kaewkunha wrote: I want to create project for mobile (ios , android) on visual studio 2015. There are only iOS project and Android project. Capture.JPG677x539 53.5 KB Which i should select?...
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