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The command Content.mgcb exited with code -532462766

@monogany wrote: Today I'm getting this error "The command Content.mgcb exited with code -532462766" when building. I'm using the newest installer for MonoGame 3.6. It seems to be the same issue as...

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VFACE shader semantic not supported in ps_4_0_level_9_3 @ Mono

@Praptobala wrote: Hi, What is the similar semantic with ps_4_0_level_9_3 for VFACE? I used SV_IsFrontFace, but still throwing error. Please advice me on this. Thanks,Bala Posts: 1 Participants: 1...

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Unclaimed World - XNA 4, ported to MonoGame

@monogany wrote: Here I would like to showcase Unclaimed World, originally made with XNA 4, now ported to MonoGame (thanks to MonoGame dev team, and forum posters). The game is currently on Steam...

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PInvokeStackImbalance in OpenAL.cs

@G_C wrote: I have a test game (an openGL template) linked to & building the latest source.Upon running the test game, a PInvokeStackImbalance error occurs in OpenAL.cs. errorIMG.jpg884x738 206 KB...

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mgcb.exe /launchdebugger, Pipeline Tool Debug Mode has no effect

@monogany wrote: I am trying to debug one of the custom content processors, so I am using the switch /launchdebugger and invoking mgcb.exe in the Tools folder from the command line. The content is...

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Loaded Texture2D .xnb file gives different result from XNA

@monogany wrote: I have a custom processor that uses the 2D Normal Map sample from XNA to create normal map bitmaps for 2d shadows from greyscale heightmaps.In the migrated MonoGame project, the...

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How should I use the MonoGame Pipeline Tool?

@Walt_Niehoff wrote: Let me level-set. I know very little about MonoGame and the way it should be used. On the other hand, I've been working with OpenGL since the mid-1990s, Open Rails, which uses...

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Xbox 360 controller, windows 10.

@Scott_Mills wrote: I've successfully connected my Windows XBox 360 controller and tested connection and responses using the JOY.CPL applet. I created a Windows Project using the MonGame Windows...

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[Solved] 3D model rendering with Artifacts in Monogame

@Praptobala wrote: Hi, I have successfully converted LightPrespass XNA code to Mono for my future project. I have got an issue like thin outline is being drawn with artifacts in all the models. Please...

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Loading textureatlases

@Gixen wrote: Im having some wonky problems when loading texture atlases.I exported a texture from texturecpaker with one texture with a name, terrain1, and have to files: terrain.json and terrain.png...

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Custom reflection shader not working

@Milun wrote: Hello. I'm trying to get a BasicEffect-ed model to reflect a TextureCube. However, when I import the effect and try to manually override the models effect, it just makes it transparent...

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PixelBitmapContent.Copy works in XNA, but MonoGame throws exception

@monogany wrote: The following code works in XNA but MonoGame throws an exception: System.InvalidOperationException: Could not copy between Vector4 and Vector4 PixelBitmapContent<Vector4>...

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My first PULL Request is failed why?

@Praptobala wrote: Hi,I fixed an issue that when I am trying clone my custom effects, some of Effect parameters are not cloned, so I have gone thru the Monogame source and found an issue in...

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Fullscreen behaves differently/worse than XNA

@monogany wrote: There are some issues related to fullscreen behaviour in my migrated XNA 4 project. In my old XNA 4 project, it was possible to get full screen with a non-desktop resolution. The...

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Keyboard issue. Not recognizing multiple simultaneous key presses.

@Jordan_Unger wrote: In several games I've been working there has been a consistent and rather annoying issue with keyboard input, Holding down strangely specific button combinations denies any other...

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Content Importer Exception XML element required

@Aurioch wrote: Greetings Sorry if I put this in the wrong place, I'm new here but has been using Monogame for long time actually, having started first in XNA. I have tried few other frameworks and...

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mgcb can't build

@Youhei_Gotou wrote: http://gifmagazine.net/post_images/942425 I'm try MonoGame. try this.http://sorceryforce.net/ja/monogame/loadcontent mgcb can't build. Windows 10. Visual Studio 2015 community....

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Ram usage increases when MediaPlayer switches songs

@Brent wrote: I'm using MediaPlayer to play background music. When I switch whatever song is playing I can see the ram usage increase by several MB (using the 'Performance and Diagnostic Tool') even...

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Distrubuting Cross Platform Desktop Project

@Will_Taplin wrote: Hi Everyone! I'm using Monogame 3.5 for a game jam this weekend and I was wondering what the easiest way to distribute it would be. I used the Monogame Cross Platform Desktop...

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Which project type should i select for mobile game?

@Tanakhon_Kaewkunha wrote: I want to create project for mobile (ios , android) on visual studio 2015. There are only iOS project and Android project. Capture.JPG677x539 53.5 KB Which i should select?...

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