Getting a MissingMethodException in MonoGame Android
@DarkDragon4900 wrote: I made a simple 'gamepad' for a game I'm making, and it uses NetworkCommsDotNet to send the button presses to the host. But the problem here is that it either fails to deploy...
View ArticleIssue porting from Windows to Linux
@rangermattos wrote: Hello, My friend and I are trying to create a game, he's on Windows and I'm on Linux (edit: BunsenLabs, based off of Debian). When I cloned from our GitHub repository, I was able...
View ArticleGLSL shaders
@vcRobe wrote: Hi there, I know that currently MonoGame do not support GLSL shaders. Is there a way to use a GLSL shader bypassing the content processor or any other way? Thank you. Posts: 8...
View Article3D picking AABB vs. OBB
@YTN wrote: I am working on a 3D card game and discovered (the hard way) that AABBs don't support rotating. Bounding spheres won't be ideal either since they won't cover a significant part of the...
View ArticleCould not load asset as a non-content file (mgcp path problem?)
@Jon_Watte wrote: I downloaded and installed MonoGam 3.5.I'm using Windows 10 and Visual Studio Pro 2015I created a new WindowsDX MonoGame projectI added one texture to my mgcp project (in directory...
View Article[SOLVED] Playing sound effect with DirectX
@FJeandinot wrote: Hi ! When I play a sound effect I hear no sound- The game is build upon MonoGame 3.6 for DirectX - The sound is processed as sound effect xnb file from an stereo ogg I tried with an...
View ArticleEffect loading: 'SharpDX.SharpDXException' occurred in SharpDX.dll
@SamEleven wrote: Hey guys, I was just playing around with shaders in my little project and first I got an compiling error, that my PixelShader doesn't support reading from position semantics.So I...
View ArticleUsing nuget in shell
@CubixPix wrote: Hello, I'm using ArchLinux, and i've installed nuget3 from the user repository.. I've installed Assimp with this command:nuget install Assimp Then the package was installed in...
View ArticleLighting with BasicEffect seems way overexposed
@Jon_Watte wrote: Windows 10, DirectX, Visual Studio 2015, release Monogame 3.5 installer (from http://www.monogame.net/downloads/ not nuget or github.) I've been trying to light my 3D geometry with...
View Article[SOLVED] iOS project template - broken?
@MikeLorenz wrote: Hi all: I'm wondering if anyone else has had trouble with the "MonoGame iPhone/iPad application" template. Here's what I did: Installed MG on my Mac Booted up Xamarin Studio...
View ArticleMG 3.5 Memory Problem?
@throbax wrote: Hi all! I'm sorry to bother you all, but I've run out of options.I've been experiencing the weirdest thing for some time now.I have a MonoGame project, windows desktop, 3.5, and when...
View ArticleRunning default template of WinDX on hyper-v VM works, but WinGL gives...
@jakubsuchybio wrote: Setup info Host PC - Windows 10 Pro 14393.222 Guest PC in Hyper-V - Windows 10 Pro 14393.222 with RemoteFX 3D Video Adapterrunning on NVIDIA GeForce GTX 970 uLI5KFc.png1806x860...
View ArticleHow can I use .m4a files in a MonoGame Windows Phone project?
@Fox9 wrote: I created .m4a files with Audacity and I want to use these audio files as sound effects in a MonoGame Windows Phone project. I used the MonoGame Pipeline tool to create the .xnb files,...
View ArticleGeneral state of audio support on MonoGame?
@MikeLorenz wrote: Hi: I'm wondering what is the current state of MonoGame audio support on different platforms? I've spent a few hours unsuccessfully (so far) getting sound to work on my simple...
View ArticleMonoGame.Extended: Content Loading Tiled map causes System.ArgumentException
@Rinion wrote: Using the demo from Github, I decided to load a different TMX file. ( I just edited the level03 file to make it bigger) and now I get a: it breaks at line 139 of TiledMapReader.cs Any...
View ArticleFrustum culling question
@11110 wrote: i try to use frustum volume to implement frustum culling for model. Can anyone explain to me Frustum culling with bounding sphere vs Frustum culling with bounding box? Which 1 is faster...
View Article'Content' folder begone.
@doctordrewm wrote: I want to freely structure my folders in the same manner as I did in XNA. I don't want a generic 'content' folder, I want assets to copy over as I have them structured in the...
View ArticleFps drop, but Draw() function duration remains constant
@mazetlouis wrote: Hi, I am having a weird behaviour with fps drop in my game. (this is on Windows DirectX) I render my scene to a RenderTarget2D, and then render this texture to the back buffer,...
View ArticleJSON - BoundingSphere/BoundingBox
@Alkher wrote: Hi !Is it possible to load a BoundingSphere/Box from a JSON file, the way it is done with Vector3 for example ?(A JSON file containing assets names, positions, worlds, etc and...
View ArticleFullscreen game not rendering to proper size for resolutions besides 1920 X 1080
@iWiggins wrote: When I started trying to test my MonoGame project on alternative resolutions, I encountered an odd issue. The game does not render properly to fullscreen on resolutions besides 1920 X...
View Article