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Getting a MissingMethodException in MonoGame Android

@DarkDragon4900 wrote: I made a simple 'gamepad' for a game I'm making, and it uses NetworkCommsDotNet to send the button presses to the host. But the problem here is that it either fails to deploy...

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Issue porting from Windows to Linux

@rangermattos wrote: Hello, My friend and I are trying to create a game, he's on Windows and I'm on Linux (edit: BunsenLabs, based off of Debian). When I cloned from our GitHub repository, I was able...

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GLSL shaders

@vcRobe wrote: Hi there, I know that currently MonoGame do not support GLSL shaders. Is there a way to use a GLSL shader bypassing the content processor or any other way? Thank you. Posts: 8...

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3D picking AABB vs. OBB

@YTN wrote: I am working on a 3D card game and discovered (the hard way) that AABBs don't support rotating. Bounding spheres won't be ideal either since they won't cover a significant part of the...

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Could not load asset as a non-content file (mgcp path problem?)

@Jon_Watte wrote: I downloaded and installed MonoGam 3.5.I'm using Windows 10 and Visual Studio Pro 2015I created a new WindowsDX MonoGame projectI added one texture to my mgcp project (in directory...

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[SOLVED] Playing sound effect with DirectX

@FJeandinot wrote: Hi ! When I play a sound effect I hear no sound- The game is build upon MonoGame 3.6 for DirectX - The sound is processed as sound effect xnb file from an stereo ogg I tried with an...

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Effect loading: 'SharpDX.SharpDXException' occurred in SharpDX.dll

@SamEleven wrote: Hey guys, I was just playing around with shaders in my little project and first I got an compiling error, that my PixelShader doesn't support reading from position semantics.So I...

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Using nuget in shell

@CubixPix wrote: Hello, I'm using ArchLinux, and i've installed nuget3 from the user repository.. I've installed Assimp with this command:nuget install Assimp Then the package was installed in...

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Lighting with BasicEffect seems way overexposed

@Jon_Watte wrote: Windows 10, DirectX, Visual Studio 2015, release Monogame 3.5 installer (from http://www.monogame.net/downloads/ not nuget or github.) I've been trying to light my 3D geometry with...

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[SOLVED] iOS project template - broken?

@MikeLorenz wrote: Hi all: I'm wondering if anyone else has had trouble with the "MonoGame iPhone/iPad application" template. Here's what I did: Installed MG on my Mac Booted up Xamarin Studio...

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MG 3.5 Memory Problem?

@throbax wrote: Hi all! I'm sorry to bother you all, but I've run out of options.I've been experiencing the weirdest thing for some time now.I have a MonoGame project, windows desktop, 3.5, and when...

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Running default template of WinDX on hyper-v VM works, but WinGL gives...

@jakubsuchybio wrote: Setup info Host PC - Windows 10 Pro 14393.222 Guest PC in Hyper-V - Windows 10 Pro 14393.222 with RemoteFX 3D Video Adapterrunning on NVIDIA GeForce GTX 970 uLI5KFc.png1806x860...

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How can I use .m4a files in a MonoGame Windows Phone project?

@Fox9 wrote: I created .m4a files with Audacity and I want to use these audio files as sound effects in a MonoGame Windows Phone project. I used the MonoGame Pipeline tool to create the .xnb files,...

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General state of audio support on MonoGame?

@MikeLorenz wrote: Hi: I'm wondering what is the current state of MonoGame audio support on different platforms? I've spent a few hours unsuccessfully (so far) getting sound to work on my simple...

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MonoGame.Extended: Content Loading Tiled map causes System.ArgumentException

@Rinion wrote: Using the demo from Github, I decided to load a different TMX file. ( I just edited the level03 file to make it bigger) and now I get a: it breaks at line 139 of TiledMapReader.cs Any...

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Frustum culling question

@11110 wrote: i try to use frustum volume to implement frustum culling for model. Can anyone explain to me Frustum culling with bounding sphere vs Frustum culling with bounding box? Which 1 is faster...

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'Content' folder begone.

@doctordrewm wrote: I want to freely structure my folders in the same manner as I did in XNA. I don't want a generic 'content' folder, I want assets to copy over as I have them structured in the...

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Fps drop, but Draw() function duration remains constant

@mazetlouis wrote: Hi, I am having a weird behaviour with fps drop in my game. (this is on Windows DirectX) I render my scene to a RenderTarget2D, and then render this texture to the back buffer,...

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JSON - BoundingSphere/BoundingBox

@Alkher wrote: Hi !Is it possible to load a BoundingSphere/Box from a JSON file, the way it is done with Vector3 for example ?(A JSON file containing assets names, positions, worlds, etc and...

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Fullscreen game not rendering to proper size for resolutions besides 1920 X 1080

@iWiggins wrote: When I started trying to test my MonoGame project on alternative resolutions, I encountered an odd issue. The game does not render properly to fullscreen on resolutions besides 1920 X...

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