Is the NuGet package up to date?
@Romans_I_XVI wrote: So I wanted to check out the MonoGame.Extended package, it looks really helpful. I installed from NuGet and wanted to check out the InputListeners. I tried the code from the demos...
View ArticleGamePad - Erratic Dpad Input
@Romans_I_XVI wrote: So, to start, I've tried this with multiple different gamepads as well as multiple linux machines (one was Arch Linux the other Ubuntu). This is in MonoGame 3.5.1 with the mono...
View ArticleUp for a side-view diablo-style game? Lets do it!
@monopalle wrote: I think there should be a game like Diablo, except with a side-scroller viewing-angle. Town on top, going down through random dungeons, or up and over mountains, dark caverns, and...
View ArticleRenderTarget2D.GetData slow at certain resolutions
@nitramssirc wrote: I have a screenshot function in my game that takes screenshots by drawing the screen to a RenderTarget2D then it extracts the data using the GetData method so it can be saved. I...
View ArticleUsing MonoGame for an open-world game?
@guy120334913 wrote: Greetings, I am learning to use MonoGame for 3D game development, and the only thing I can say is that it's a really amazing framework. So amazing in fact that it seems like there...
View ArticleUsing IntermediateSerializer to discover XML format
@jtuttle wrote: Shawn Hargreaves posted an excellent article about using IntermediateSerializer to determine the XML format of an object in XNA by creating an instance of the object and then using...
View ArticleFBX or X model format?
@YTN wrote: I was curious as to which format people prefer? The X file format seems to be significantly smaller for the same model than an FBX (when exporting from Blender). However, it seems FBX is...
View ArticleGameTime.ElapsedTime.Milliseconds is 0 at high fps
@KuzDeveloper wrote: Hi! I am currently re-writing my "extension code base" (would not call it engine ) and I am testing my AnimatedSprite class. In its Update method, I am tracking the elapsed time...
View ArticleSharing My Music and Sound FX - Over 1000 Tracks
@EricMatyas wrote: Hi everyone, I've created over 1000 tracks of music and sound effects that you are welcome to use in your games. It's all original...all my own work. All I ask is to be attributed...
View ArticleImplemented Anti Aliasing RenderTargets on iOS
@gbanfill wrote: Hi, I've been trying to get Anti Aliasing working on render targets when working on iOS but I just get a blank (white) png file. I have a sample project attached at:...
View ArticleMoving from XNA to MonoGame
@Ezra_Sidran wrote: I'm very familiar with XNA. I understand that moving to MonoGame is the way to go. But I don't see any manuals or explanations on how to do it. What are the differences? How do I...
View ArticleWhat are you guys using for UI? Looking for a simple UI for MonoGame.
@Alan wrote: Hello there. I have a simple game here and I'm failing miserably to make a UI for it. Although at the moment the game is planned only for Desktop systems, I'd like to use something that...
View ArticleXNA Texture2D.GetData too Slow!!!
@CaptCodor wrote: I'm trying to convert a game I was developing a while ago from XNA to Monogame. The game used a bitmap as a minimap which was also read to determine which sprites to place in the...
View ArticleSprite Edge Aliasing Trouble
@TheFamedClock wrote: Before I begin, let me say that I am a long time user of Monogame. I love the software and the open source community that came together to produce it. For everyone who...
View ArticleAnother "when 3.6 is coming" question
@jeahloof wrote: Hi, keep up the awesome work on MonoGame Is the full, stable 3.6 coming out this year? (inb4 when it is done) I'm publishing my game next year and 3.6 has some features like better...
View ArticleModel apply Texture
@Sagep wrote: Anyone know how to apply a texture directly to a Model via Monogame? The reason for the ask is because I am trying to have a random skin applied to a model based on certain results....
View ArticleGeneral Conversation Thread
@MrValentine wrote: Now, this may seam a funny time to make this thread... in light of the recent activities concerning the domain names... Some background:I came from my first forum before this [Was...
View ArticleMonoGame.Tests.Windows not compiling in VS2015 [Solved]
@zass wrote: Hello all, I'm trying to get started with Monogame source development. The first thing I'm trying to do is to get unit tests to run. However, I the MonoGame.Tests.Windows project doesn't...
View ArticleAn Unexpected warning
@repstyle_ wrote: HI there, Today, without any modification on my project (except the fact i made a copy of the project folder in order to keep a previous version to work on the new folder project...
View ArticleHow can I deploy game without exposing assets(.png)?
@James_Maslaki wrote: Hi I'm using the Ruge Deploy Tool for Monogame (you can find it here: https://github.com/MetaSmug/MonoGame.Ruge.DeployTool). It's fantastic, it does everything I need to deploy...
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