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Cannot load content from Shared Project

@advent1013 wrote: Hello So I've been tinkering around with Monogame using Xamarin Studio and I wanted to try my hand at a cross platform project so I created a shared project and referenced it to a...

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My Tiled Collision Detection Algorithm Anti Tunneling, Super Fast Projectile...

@Mattlekim wrote: Hello Everyone I have finally got my collision detection working for a 2D or 3D tiled / grid / Volex world. I am going to share it with all of you feel free to use it as you wish....

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A* pathfind algorithm c# code inside

@Mattlekim wrote: Hi everyone I discovered that there are not many pathfinding algorithms in c#. I have made currently made one and am sharing it with you. Please not this will need a bit of...

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How do I make monogame NOT build certain files

@James_Maslaki wrote: Ever since I built .png files and added .xnb files with them my game starting up takes like 20 seconds to start up instead of a few seconds. I went in Content Pipeline, and built...

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Possible memory leak in Video Player

@monogany wrote: The second line from the top shows 6 instances of byte data held by 6 callback instances: Pasted image1762x778 63 KB Posts: 8 Participants: 2 Read full topic

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DesktopGL crashing HELP

@THakker wrote: Hi again I tried out the DesktopGL project and made simple game with it, but for some reason it crashes on my friends computer, why does it do that?My error output says "External...

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Help with enumerator

@angie_wales wrote: Hi guys!I'm study game development course and can't finish assignment and nobody respond me at these course forum, so I came for help here. That what should I do: "Add code to the...

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Transparancy 3d world

@Mattlekim wrote: Hello I'm trying to render some primitives with textures that completely contain transparent parts. I have messed around with alpha effect following the xna4 example but can not get...

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[SOLVED] PointClamp + Scale don't work properly on Samsung Galaxy Tab 3

@trong8820 wrote: I have a picture like thisand draw with:spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp);spriteRender.Draw(_spriteFrame, new...

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Problem with re-spawn on click, stuck with spawn new object.

@angie_wales wrote: I'm doing my Lab and stuck with one thing.This is my Lab problem. "Problem 3 – Spawning a new teddy bear. Add code to replace the current teddy bear with a newly-spawned teddy bear...

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Web link in a game ?

@repstyle_ wrote: Hello everyone, i would like to add an in-game web link accessible to my testers to allow them to join a specific document. How can i do that ? I can't find good information about...

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Got an exception when monogame start

@Skelord wrote: Hello, from 2 days now, visual studio 2015 raise an exception when i launch my game at the line: public Game1 : Game { public Game1() // here{[...] The error is : An unhandled...

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Input events

@cmmart wrote: Hello! I'm having some trouble with input in MonoGame. When running a DX build it's easy enough to do: var form = Win.Control.FromHandle(winHandle); form.MouseDown += Input_MouseDown;...

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SDL2 OpenGL ES

@procfxgen wrote: With the new SDL2 GamePlatform is it possible to have OpenGLES2.0 support ?I think it would be very interesting for raspberry support. Posts: 1 Participants: 1 Read full topic

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What is a manifest ?

@repstyle_ wrote: Hello everyone, i am setting the properties of my application and i just saw the manifest reuirement but i have no idea of what is a manifest. What should be in it ? Do you have an...

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XML Content - use custom types from the same project and not external dll

@GeonBit wrote: I have the following class: public class TextureData { public float FrameWidth; public float FrameHeight; } And I try to create an XML with it, like so: <?xml version="1.0"...

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Build don't start on Windows 10

@repstyle_ wrote: Hello, i built a Windows application but it is not running at all on Windows 10 computers. I am building the project from a Windows 7 system.Where should i look to solve that issue ?...

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XML Importer - System.ArgumentNullException: Value cannot be null.

@GeonBit wrote: Hi all, I have a problem with XML content. I have the following class: public class StyleProperty { /// <summary>Color value.</summary> public Color? _color = null; public...

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Still missing shader compilation on Mac?

@marlfox wrote: I found a post from Mar '15 saying that shader compilation on Macs has not yet been implemented. Looks like this is still the case from the NotImplementedException errors I'm seeing...

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New to Monogame - Collision with Tiled?

@Crysikrend wrote: Hey everyone! New to Monogame and.. well new to a lot of things actually. But I'm really unsure about how to implement collision with Tiled (I'm using TiledSharp, but this is just...

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