Shaders working on iOS but not Android
@HypedHamster wrote: Is there anything different about the way shaders work on iOS compared to Android? Im in the process of porting a working MonoGame iOS project to Android and everything is working...
View ArticleAm I supposed to have an effect instance per mesh that instantiate once and...
@GeonBit wrote: In a lot of tutorials I see lines like these: foreach(EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleList,...
View ArticleSuper Pete The Pirate
@RafaelAlmeida wrote: Hello guys, I'm here to show the game that me and my friend was creating using MonoGame. This was the first that we begin so we learned a lot. Description In the game you control...
View ArticleTopic Deleted
@LucasGomes wrote: This Topic has deleted! Posts: 1 Participants: 1 Read full topic
View ArticleHow to ship OpenAL
@RafaelAlmeida wrote: I am receiving a lot of people saying that they can't open the game, I got one of the error logs from a friend end here is the exception: E8XBKPp.png795x315 8.67 KB In the...
View ArticleCan't Run Project on Mac
@poker158149 wrote: Hey everyone! I've been using MonoGame on a Windows PC for a while now with no issues at all. I recently started a project with a few friends who use Mac and I know MonoGame is...
View ArticleNew NextThing SNES Gamepad not Working
@mhughson wrote: I just got a new gamepad, and it does not appear to be compatible with MonoGame. (its the controller at the bottom of this page which looks like an SNES controller:...
View ArticleBlood splatter effect
@Andrew_O_Bannon wrote: Hello there!I'm new in MonoGame and I'd like to create a blood splatter effect like this: https://www.youtube.com/watch?v=UaMzKJF7ztAbut I have no ideas how to do that in...
View Article[SOLVED] NormalMap with Spritebatch
@karkarotto wrote: Hi guys, I have a problem with a shader which should apply a BumpMap-effect to a sprite.I tried various tutorials but i could not get it working. My last try was this one: [SOLVED]...
View ArticleTiled display and hide layer
@Fadel_Fadel wrote: How can i display layer when an event is handled and hide it when an other event is handled with Monogame Extended. Thanks in advance Posts: 8 Participants: 3 Read full topic
View ArticleProgram won't run from VS using x86 configuration 3.6 Dev Branch
@Uptime wrote: I've been trying to get started with Monogame, and so I've installed VS2015 community, and then the latest Monogame version. I then created a new "MonoGame Cross Platform Desktop...
View Article"incorrect checksum for freed object" when loading Song or SoundEffect on Mac
@Romans_I_XVI wrote: Hi, so this is the error that I get when running my game on OSX... mono(811,0xa36e8000) malloc: *** error for object 0x79e57384: incorrect checksum for freed object - object was...
View ArticleTexture atlas - is it really crucial these days?
@GeonBit wrote: I was wondering from your personal experience, how really crucial is using texture atlases for simple 3d games? I'm doing something in the graphic style of Delver more or less: And I'm...
View ArticleCustom vertex data and effect problem
@willmotil wrote: First Im using the crossplatform template on windows. Second really stink with shaders in monogame. What im trying to do is draw a custom vertex quad and shade it with a simple...
View ArticleFree player character!
@Surgecrafter wrote: Hey everyone, I have made a cute pixel player sprite and wrote some code to go with it, and I'm posting it here! Here is the texture: (Add it to your Content.mgcb file and make...
View ArticleMonoGame is not working with Visual Studio for Mac preview
@Lahlou_eX wrote: Ive tried to install MonoGame wth the new VS preview for mac like I did before with Xamarin. However VS is not showing the templates when I want to create a new solution. Any ideas...
View ArticlePipeline Tool error "glib-sharp" [Solved]
@Fjokas wrote: Hi,I'm trying to install monogame 3.5 and it's ok, but when i try to open monogame-pipeline-tool it shows me an error:"Unhandled Exception:System.IO.FileNotFoundException: Could not...
View ArticleHow do you create a orthographic worldviewprojection for draw
@willmotil wrote: This only works with a spritebatch call using identity for view. private void SetCameraOrientationOrthagonal3D() { world = Matrix.Identity; //view = Matrix.Identity; view =...
View ArticlePlayer can pass through wall corners
@JimmyMaslaki wrote: I've been having this problem for quite a while now. Collision seems to be smooth sailing except for this one thing. The player can go into any corner and pass through the wall....
View ArticlePipeline Extension Project StackOverflowException in Pipeline Tool
@dmanning23 wrote: I created a simple pipeline extension project for reading/writing xml in the content pipeline.However, when I try to use the extension the pipeline tool hangs. When I enable Debug...
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