Building MonoGame from source
@Kwyrky wrote: I cloned the MonoGame git repository, ran git submodule init and update and built the solution without errors. When I set the MGCBproject in the MonoGame.Framework.Windows solution as...
View ArticleDrawUserPrimitive with a custom vertex problem
@willmotil wrote: It seems i have a bigger problem then my original question i was about to ask. im using gl on win7 Its saying a vertex shader must be set when trying to draw a custom vertex type...
View ArticleStencil not working [Solved]
@hectorzx wrote: My stencil is not working. It just draw both textures as normal. graphics = new GraphicsDeviceManager(this) { PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8 }; void...
View ArticleXML Serialization crashing on some computers
@ImFromEurope wrote: So my Save / Load system uses XML.It has been working without problems so far, but now one of my testers has crash when trying to load game or starting a new game. Error seems to...
View ArticleFlat shading/low poly
@torshid wrote: Hi, I have a terrain and I am trying to write a shader in order to have exactly this result: 59191-sma3w.jpg800x600 34.6 KB This is easily possible when we have unique triangles...
View Article[SOLVED]Simple 2D lighting in HLSL not working.(Tried everything)
@Willy_Bender wrote: Hi, I've been trying to learn more about shaders and coding lighting into my games. I'm following this tutorial http://www.xnahub.com/simple-2d-lighting-system-in-c-and-monogame/...
View ArticleColor histogram of texture via shader
@mgulde wrote: Dear all, I am currently trying to perform some basic thermal analysis on a satellite. Basically, I need to calculate surface areas (view factors) as seen from the sun and earth. A...
View Article3D Modeling,rigging and animation pipeline
@Adel wrote: hello everyone here is the dilemma im facing, i decided to work on a Game idea i had for so long, but it's gonna be a pet project(will be working solo) luckily I'm good at making 2D art...
View Articlefully utilize C# async await
@11110 wrote: is possible utilize C# async await in monogame? Posts: 5 Participants: 5 Read full topic
View ArticleException in Pipeline tool when using the latest version
@Kwyrky wrote: I use the latest source version of the pipeline tool. Now when I open up a mgcb file and add content I get an exception when selecting an item in the added folder. The exception occurs...
View ArticleCollect or Die - iOS & Android
@HypedHamster wrote: CollectorDieFBImage.png1024x500 334 KB We released our hardcore retro platformer 'Collect or Die' on iOS, Google Play & Amazon today. Created with MonoGame and Farseer physics...
View ArticleVertex Shader Tex2D Support/Bug
@cdhanna wrote: So, I am pretty sure this is unsupported, with concern to https://github.com/MonoGame/MonoGame/issues/2602 But, has anyone found work arounds for this? I want to use the tex2D (or...
View ArticleStruggling with 3D.
@IvayloKorakov wrote: Hi,I have been using Monogame for 2d and I am really liking it but I want to get into 3D.The thing is that I can't find any documentation on lighting in 3D and other stuff like...
View ArticleRaspberryPi vs Dragonboard
@dmanning23 wrote: A lot of people have asked how to get MonoGame running on Raspberry Pi.The easiest way to do it is to run Win10iot.Unfortunately, the performance is crap. win10iot doesn't use the...
View Article2d transformations hierarchy (like with bones) with matrix
@GeonBit wrote: I'm sure this was asked before but I didn't find a decent answer for it. I want to make a scene graph with bone-like sprites that rotate and transform in hierarchy. For example, take a...
View ArticleAnimation with key frames
@Leade wrote: Is it possible to do animation with key frames in monogame, I could do it in the Dx9 sdk, but not sure if this now supports it. I'm re writing my code again since ms kill managed code....
View ArticleUsing DirectMusic in Games
@Leade wrote: Does anyone still use directmusic or have you moved o another audio api. I only ask because I'm thinking about writing a wrapper dll in c++ to allow the playing of directmusic audio...
View ArticleMonogame DEV -installer windows- Versus Builds/PR merged
@Alkher wrote: Hi !Is it just me, downloading the dev build 1425 every time I see a PR has been merged, whereas about 3+ PR have been merged since then ?On Teamcity I have seen the latest build is...
View ArticleProtoBuild MonoGame Project Wizard Fails to Copy Protobuild
@wheresthecode wrote: Hi all, I'm trying to create a monogame project using Protobuild project wizard (Version 1.0) in Visual Studio 2015 Community. This worked a few weeks ago when I first installed...
View ArticleApply Effect to single instance of SpriteBatch.Draw
@AlmostOutspoken wrote: I've been attempting to apply a sprite effect to a single call to my SpriteBatch.Draw object, without having to call Begin() with the effect passed as a parameter. So far, I've...
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