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Monogame vs. Unity3D

@CSharpCoder wrote: I have to choose between using the Unity3D game engine and the Monogame framework. I want to create a 2D Sidescroller Action RPG, meaning the engine doesn't have to be very...

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monogame.extended bitmapfonts no longer working

@Lionel_Thomas wrote: Hi I used bitmapfonts for my textbox control and everything worked well. Wanted to implement input listeners. After installing new version of extended measurestring gave an...

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XML importer - truly optional fields?

@GeonBit wrote: How can I define a property to load from XML that is truly optional, eg may not appear in the XML at all? Using the following: [XmlElement(IsNullable = true)] Only means I can put...

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Steam Audio with Monogame

@StealthKilly wrote: I don't know if you all heard about it. Steam released an Audio Engine which can be used for free. It can be integrated in the Unity engine and has other APIsIt also supports...

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Screen stripes when drawing image

@Flurrih wrote: Hello, I'm new to Monogame and I can't figure out whats happening when I'm trying to draw spash screen. In Game1.cs:graphics.PreferredBackBufferWidth =...

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App crashes when forcing back from admob tap

@nebosite wrote: I am seeing an unusual crash behavior with my monogame: when I tap on an ad, then use the app list to get back to my app, the screen is black and the app crashes. These other...

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DrawUserIndexedPrimitives only drawing black

@Milun wrote: Hi. I've got a bit of a problem. I'm trying to draw some custom Tris. However, when it comes time to render, they only appear black: 8ae0bb1937.jpg1206x925 275 KB The drawing script I...

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Audio doesn't work

@Jean_Louis_Kuhm wrote: Hello I have a problem : the method Play() of SoundEffect class doesn't work (no song). all instances, LoadContent ... are allright. What's the problem ? Can anyone help me ?...

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Any simple way to store what an object must do in its update

@Alkher wrote: Hi !I'm currently trying to figure how to store the content of an update method for a class. I explain my problem:I have asteroids turning around a star. I load the position of objects...

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World scale

@Alkher wrote: Hi again. What is the best/usual scale for a world / camera in a 3D game.Is it usual to have a camera's farplane of 2000 for ex ? or is it better to have 20000 ?I have a lot of models...

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Gamepad support in Android

@YTN wrote: I am in the process of adding gamepad support to a game I am working on, and I noticed that it doesn't seem to work on Android. I currently have an Xbox One S (Bluetooth capable)...

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Calculating orbits.

@MuntyScruntFundle wrote: I know how to rotate an object around another, that's not the problem. I want to animate several suns, each with planets, each planet with moons. So I have a:List(Of Sprite)...

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Draw Optimization

@Vusroda wrote: Currently I have optimized my drawing by Combining Tile-based maps to single textures with Rendertargets, done only once Skipping Objects that aren't visible on screen Still, according...

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Deferred rendering - Depth and lBuffer messed up

@Sven_Garbe wrote: Hey Guys! I have some trouble with the freaking old deferred renderer from Ziggyware/ XNA 4 version from Catalin Zima ...While rendering my gbuffer my depth buffer seems to look...

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Xml Parser\Serializer for PCL and AOT support (IOS)

@ShadowDancer wrote: Hello!So far PCL does not support XmlDocument. I would like to use it instead of XmlSerializer because it gives me more flexibility. There is official XDocument, that AFAIK works...

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Crossplatform, PCL data loading

@ShadowDancer wrote: In PCL library there is easy way to load Assets (Content.Load<> method), however there is no way to load Xml or other configs. How do You solve this problem? In other topics...

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Vibration on Xbox 360 and One controllers in Windows 10

@Pixelnicks wrote: What is the correct way to set gamepad vibration in Mongame? I'm developing on Windows 10 and using Xbox 360 and Xbox One controllers? I was hoping it would be as simple as the...

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Error on Visual Studio Project after upgrading to 3.5

@Jaap_Klok wrote: Hi, I have been programming a game using C#, Visual Studio and the Monogame Framework. Today i reopened the program after a long time on a new computer and also upgraded the monogame...

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problème / classe SoundEffect

@Jean_Louis_Kuhm wrote: bonjour à toussous Windows - voici le problème je crée une instance de SoundEffect. Je charge et j'éxécute.plus rien ne se passe ni affichage des autres données.le compilateur...

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Content in shared project

@monobeginner wrote: Hey, I have a problem with setup Content in Shared Project (I woul'd like to share my content and code for iOS, Android etc. projects). I'm using VS 2015. Unfortunatelly, there's...

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