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Texture2D.GetData crashes on Android, but not windows

@nebosite wrote: This code is consistently crashing my android app: var familyColors = new Color[7]; Texture2D texture = GetMyTexture(); texture.GetData<Color>(familyColors, 0, 7); It crashes...

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MonoGame & VS2015 Express for Desktop

@Franck_Hecht wrote: Hi there, I have VS2015 Express for Desktop installed and I'll install MonoGame3.5 but, I can't select the template for VS2015 !Why ? I'm on Windows Seven Professionnal and I have...

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OpenAL drivers could not be found

@harryh100 wrote: Hi there, if I´m creating a new "Monogame Mac Application (Xamarin.Mac)" in Xamarin Studio (on a Mac) and try to load a soundeffect via Content.Load("filename"); I get the error...

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Black borders with font-textures?

@throbax wrote: Can anybody confirm this?I seem to have black borders when using a font texture (Color, Premultiply).No problem with spritefonts though. Seems to happen since MG3.6 but I'm not sure...

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When I update the code and debug, the changes aren't applied. [Partially SOLVED]

@Jordan_Vaughn_Neal wrote: I'm developing an Android game using Visual Studio and Monogame. Whenever I rebuild the solution and debug after making changes, the changes don't seem to apply and it's...

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Scene Graph lib (3d nodes with transformations)

@GeonBit wrote: Hi all, Recently I uploaded a small lib for 2d transformations (here). Now I made something similar but for 3D Basically it implements a Node class with transformations that you can...

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MonoDevelop cant create a new project

@mgan wrote: Hi there,I'm trying to install monogame at my ubuntu 16.04.First I couldn't execute the basic mono game project.nearly same like: Xamarin Studio - MonoGame AddIn Starting Project Issue Hi...

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Crash on start ARB_framebuffer_object or EXT_framebuffer_object

@ImFromEurope wrote: Hi again I tried to run my game on older laptop and it crashed on startup. I think that I have installed all dependencies but it still crashes. It seems to be related to OpenGL,...

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Monogame physics integration - entity modeling

@YTN wrote: I am trying to integrate Bepu physics into my monogame project and am trying to figure out the best way to map / integrate the Bepu entities to the Monogame entities. From what I can...

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GDI Generic as renderer on GeForce 1060, cannot run game

@hrkm wrote: Code for my game which used to work without a problem on my old machine now is throwing the exception from image below. Anyone knows how I can make MonoGame load proper context? (i.e....

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Best way to clear matrix scale?

@GeonBit wrote: I have a matrix that's a combination of multiple matrices, with position, rotation, etc.. and I want to reset the scaling of that matrix to 1,1,1, while keeping all the other...

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Replace Texture with Solid Color

@testsubject wrote: Is there any fast way (without using GetData/SetData) that I can any pixel where the alpha is non-zero with a solid color?For example:to: I will need to be doing this to many small...

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How to put an admob ad in a monogame app

@nebosite wrote: FYI, if you are trying to put an admob ad on your monogame project, I recently posted an extremely simple example on my new coding blog:...

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[Solved]Adding MGCB project to existing MonoGame project

@KakCAT wrote: Hello, is there any place explaining how to add a MGCB project to an existing MonoGame VS project? Also, is it possible to have multiple MGCB projects in a single MonoGame VS project?...

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Should I try to support DirectInput devices?

@Romans_I_XVI wrote: I'm getting close to the release of my game and I ran into someone using a directinput device that wouldn't work with my game. I am using the GamePad.GetState() right now. To my...

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Any effect request?

@kosmonautgames wrote: Shaders post processing, 2D 3D, doesn't matter. Is there anything you guys need and would like to be able to just use without having to trouble yourselves with that? Posts: 2...

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DesktopGL Hardware requirements

@THakker wrote: Hi yet again. What does MonoGame 3.5 / 3.6 require from hardware? Not minimum system requirements, but what drivers are needed, OpenGL version etc.Oh, and does it change from one...

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Are there launchers for Cross-Platform games?

@Vusroda wrote: Hello. I'm publishing my first commercial game late spring/early summer.I was wondering if there is easy one-click launcher to handle launching the game for each platform, or maybe...

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San Miguel Model

@Alkher wrote: Has anyone successfully loaded the San Miguel Model fromhttp://graphics.cs.williams.edu/data/meshes.xml ? I get this everytime (I'm using the latest MG dev) :...

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Xact - Sound replaced by next instance when using Pitch Variation

@quaid123 wrote: Hi there! I just ported our game from XNA over to Monogame - Desktop GL, and I am pretty delighted with the result. Actually everythings works great, except when I try playing many...

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