Texture2D.GetData crashes on Android, but not windows
@nebosite wrote: This code is consistently crashing my android app: var familyColors = new Color[7]; Texture2D texture = GetMyTexture(); texture.GetData<Color>(familyColors, 0, 7); It crashes...
View ArticleMonoGame & VS2015 Express for Desktop
@Franck_Hecht wrote: Hi there, I have VS2015 Express for Desktop installed and I'll install MonoGame3.5 but, I can't select the template for VS2015 !Why ? I'm on Windows Seven Professionnal and I have...
View ArticleOpenAL drivers could not be found
@harryh100 wrote: Hi there, if I´m creating a new "Monogame Mac Application (Xamarin.Mac)" in Xamarin Studio (on a Mac) and try to load a soundeffect via Content.Load("filename"); I get the error...
View ArticleBlack borders with font-textures?
@throbax wrote: Can anybody confirm this?I seem to have black borders when using a font texture (Color, Premultiply).No problem with spritefonts though. Seems to happen since MG3.6 but I'm not sure...
View ArticleWhen I update the code and debug, the changes aren't applied. [Partially SOLVED]
@Jordan_Vaughn_Neal wrote: I'm developing an Android game using Visual Studio and Monogame. Whenever I rebuild the solution and debug after making changes, the changes don't seem to apply and it's...
View ArticleScene Graph lib (3d nodes with transformations)
@GeonBit wrote: Hi all, Recently I uploaded a small lib for 2d transformations (here). Now I made something similar but for 3D Basically it implements a Node class with transformations that you can...
View ArticleMonoDevelop cant create a new project
@mgan wrote: Hi there,I'm trying to install monogame at my ubuntu 16.04.First I couldn't execute the basic mono game project.nearly same like: Xamarin Studio - MonoGame AddIn Starting Project Issue Hi...
View ArticleCrash on start ARB_framebuffer_object or EXT_framebuffer_object
@ImFromEurope wrote: Hi again I tried to run my game on older laptop and it crashed on startup. I think that I have installed all dependencies but it still crashes. It seems to be related to OpenGL,...
View ArticleMonogame physics integration - entity modeling
@YTN wrote: I am trying to integrate Bepu physics into my monogame project and am trying to figure out the best way to map / integrate the Bepu entities to the Monogame entities. From what I can...
View ArticleGDI Generic as renderer on GeForce 1060, cannot run game
@hrkm wrote: Code for my game which used to work without a problem on my old machine now is throwing the exception from image below. Anyone knows how I can make MonoGame load proper context? (i.e....
View ArticleBest way to clear matrix scale?
@GeonBit wrote: I have a matrix that's a combination of multiple matrices, with position, rotation, etc.. and I want to reset the scaling of that matrix to 1,1,1, while keeping all the other...
View ArticleReplace Texture with Solid Color
@testsubject wrote: Is there any fast way (without using GetData/SetData) that I can any pixel where the alpha is non-zero with a solid color?For example:to: I will need to be doing this to many small...
View ArticleHow to put an admob ad in a monogame app
@nebosite wrote: FYI, if you are trying to put an admob ad on your monogame project, I recently posted an extremely simple example on my new coding blog:...
View Article[Solved]Adding MGCB project to existing MonoGame project
@KakCAT wrote: Hello, is there any place explaining how to add a MGCB project to an existing MonoGame VS project? Also, is it possible to have multiple MGCB projects in a single MonoGame VS project?...
View ArticleShould I try to support DirectInput devices?
@Romans_I_XVI wrote: I'm getting close to the release of my game and I ran into someone using a directinput device that wouldn't work with my game. I am using the GamePad.GetState() right now. To my...
View ArticleAny effect request?
@kosmonautgames wrote: Shaders post processing, 2D 3D, doesn't matter. Is there anything you guys need and would like to be able to just use without having to trouble yourselves with that? Posts: 2...
View ArticleDesktopGL Hardware requirements
@THakker wrote: Hi yet again. What does MonoGame 3.5 / 3.6 require from hardware? Not minimum system requirements, but what drivers are needed, OpenGL version etc.Oh, and does it change from one...
View ArticleAre there launchers for Cross-Platform games?
@Vusroda wrote: Hello. I'm publishing my first commercial game late spring/early summer.I was wondering if there is easy one-click launcher to handle launching the game for each platform, or maybe...
View ArticleSan Miguel Model
@Alkher wrote: Has anyone successfully loaded the San Miguel Model fromhttp://graphics.cs.williams.edu/data/meshes.xml ? I get this everytime (I'm using the latest MG dev) :...
View ArticleXact - Sound replaced by next instance when using Pitch Variation
@quaid123 wrote: Hi there! I just ported our game from XNA over to Monogame - Desktop GL, and I am pretty delighted with the result. Actually everythings works great, except when I try playing many...
View Article