Having a problem with drawing a tiled map
@Steyrix wrote: Hello again. I'm facing trouble with drawing a tiled map. The map is simply not drawn. At first, I thought the problem is in my map, but when I tried to draw the map from platformer...
View ArticleIsKeyDown getting missed.
@MuntyScruntFundle wrote: Hi folks. I'm having problems with key presses being missed. I use the normal code, check with IsKeyDown, these are keys that can be held so there is no secondary check...
View Article[SOLVED] bitmapfont.MeasureString() doesn't measure space correctly
@gap9269 wrote: Hey everyone! I wrote a method that can string dialogue that is made up of different spritefonts/bitmapfonts together seamlessly, allowing me to bold or italicize words in the middle...
View ArticleEntities nested using TransformComponent2D.Parent
@nivrig wrote: Are there any examples of how do render sprites when using entities nested using TransformComponent2D.Parent? eg: if I have a ship with an attached turret, I want the turret entity to...
View ArticleCamera2D problem after resizing window
@bendi wrote: It's me again I am trying to implement to be able to move around the camera with a mouse drag.I have this method in my update: private void UpdateDragMotion(MouseState currentMouseState)...
View ArticleMonoGame App Shows Crash Dialog On Exit
@BitBull wrote: Hi, Using MG 3.6 I'm getting crashlogs displayed when quitting my app, this has been reported by a number of users though it doesn't appear to happen on every device. Does anyone know...
View ArticleWhite box?
@Obscene_Narwhal wrote: I'm working on a loading screen and menu system right now. I am having some issues with the loading screen part, I used GraphicsGale to create the Orb, basically when play is...
View ArticleGamma Correction
@Diego wrote: HI! Does monogame has support for gamma correction? Posts: 2 Participants: 2 Read full topic
View ArticleThe window's size is different from the one i set up.
@Carlos wrote: Hello, i've been working on a windows project since more than a year and is the first time i have this problem:When setting the window's size with the...
View ArticleA Color Grading / Correction Filter for you to use [on github]
@kosmonautgames wrote: Hi guys, it's me again with another filter for you guys to use. I thought about what a lot of indie devs on Monogame could use and I think "Color Grading" is definitely a very...
View ArticleImporting .unity scene to monogame project
@Kuba_Kuba wrote: Hey I'm new to Monogame and I have a question I couldn't find answer for. Is there any way to import scene made in Unity to Monogame project? There possibly is some solution, because...
View ArticleDraw particles at specific layer depths?
@Gibs wrote: In my 2D game, I have Monogame.Extended.Particles for different effects and sometimes sprites are "deeper" in the game than others and I'd like the particle effects belonging to each...
View ArticleProblem with resuming after back button from Android device
@DerekSchultz wrote: Hi All, This is my first post here. I've been working in C# for many years, but I am relatively new to MonoGame, and am even newer to Android development, with no prior XNA...
View ArticleOpenAL crashing the game
@RafaelAlmeida wrote: Some players reported that my game was crashing without even opening the window, so I managed to reproduce the problem on an old computer and debugged it with WinDbg and got the...
View ArticleFarseer Physics Engine + TestBed Port to MonoGame 3.6
@sqrMin1 wrote: Hey com! Just wanted to notify you that I portet the original TestBed of the Farseer Physics Engine to MonoGame 3.6 and I made it available on GitHub....
View Article[SOLVED] mgfxo with pipeline tool
@smilingrob wrote: I'm trying to make .mgfxo files with the GUI Pipeline tool. But when they load there's an exception in Effects.cs:129 that "This does not appear to be a MonoGame MGFX file!"It's...
View ArticleXNA Mouse.GetState().Y Inaccurate on Multi Monitor Setup
@profexorgeek wrote: I have a project built on top of MonoGame that rotates a sprite based on mouse cursor position. It works fine on Windows 10 and on my laptop monitor on OSX. However, on my...
View Articlecan someone help i'm new to making video games
@T90x wrote: i have MonoGame 3.6 Pipeline GUI Tool for MacOS when i open my project 1 file it works but when i try to click build or rebuild it takes me here can someone explain or help me understand...
View ArticleSpriteBatch.Draw(~~) is obsolete
@twoodman wrote: Hey, can't find an answer to this anywhere, and the documentation doesn't say anything about it. I create an object of type SpriteBatch, aptly named 'spriteBatch', and then call the...
View ArticleBest way to save a generated texture?
@kosmonautgames wrote: In half format, so png or jpeg are not good enough. I generate textures, which takes a long time, and I'd like to store the generated textures for future use. Any suggestions?...
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