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Having a problem with drawing a tiled map

@Steyrix wrote: Hello again. I'm facing trouble with drawing a tiled map. The map is simply not drawn. At first, I thought the problem is in my map, but when I tried to draw the map from platformer...

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IsKeyDown getting missed.

@MuntyScruntFundle wrote: Hi folks. I'm having problems with key presses being missed. I use the normal code, check with IsKeyDown, these are keys that can be held so there is no secondary check...

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[SOLVED] bitmapfont.MeasureString() doesn't measure space correctly

@gap9269 wrote: Hey everyone! I wrote a method that can string dialogue that is made up of different spritefonts/bitmapfonts together seamlessly, allowing me to bold or italicize words in the middle...

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Entities nested using TransformComponent2D.Parent

@nivrig wrote: Are there any examples of how do render sprites when using entities nested using TransformComponent2D.Parent? eg: if I have a ship with an attached turret, I want the turret entity to...

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Camera2D problem after resizing window

@bendi wrote: It's me again I am trying to implement to be able to move around the camera with a mouse drag.I have this method in my update: private void UpdateDragMotion(MouseState currentMouseState)...

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MonoGame App Shows Crash Dialog On Exit

@BitBull wrote: Hi, Using MG 3.6 I'm getting crashlogs displayed when quitting my app, this has been reported by a number of users though it doesn't appear to happen on every device. Does anyone know...

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White box?

@Obscene_Narwhal wrote: I'm working on a loading screen and menu system right now. I am having some issues with the loading screen part, I used GraphicsGale to create the Orb, basically when play is...

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Gamma Correction

@Diego wrote: HI! Does monogame has support for gamma correction? Posts: 2 Participants: 2 Read full topic

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The window's size is different from the one i set up.

@Carlos wrote: Hello, i've been working on a windows project since more than a year and is the first time i have this problem:When setting the window's size with the...

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A Color Grading / Correction Filter for you to use [on github] 

@kosmonautgames wrote: Hi guys, it's me again with another filter for you guys to use. I thought about what a lot of indie devs on Monogame could use and I think "Color Grading" is definitely a very...

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Importing .unity scene to monogame project

@Kuba_Kuba wrote: Hey I'm new to Monogame and I have a question I couldn't find answer for. Is there any way to import scene made in Unity to Monogame project? There possibly is some solution, because...

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Draw particles at specific layer depths?

@Gibs wrote: In my 2D game, I have Monogame.Extended.Particles for different effects and sometimes sprites are "deeper" in the game than others and I'd like the particle effects belonging to each...

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Problem with resuming after back button from Android device

@DerekSchultz wrote: Hi All, This is my first post here. I've been working in C# for many years, but I am relatively new to MonoGame, and am even newer to Android development, with no prior XNA...

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OpenAL crashing the game

@RafaelAlmeida wrote: Some players reported that my game was crashing without even opening the window, so I managed to reproduce the problem on an old computer and debugged it with WinDbg and got the...

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Farseer Physics Engine + TestBed Port to MonoGame 3.6

@sqrMin1 wrote: Hey com! Just wanted to notify you that I portet the original TestBed of the Farseer Physics Engine to MonoGame 3.6 and I made it available on GitHub....

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[SOLVED] mgfxo with pipeline tool

@smilingrob wrote: I'm trying to make .mgfxo files with the GUI Pipeline tool. But when they load there's an exception in Effects.cs:129 that "This does not appear to be a MonoGame MGFX file!"It's...

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XNA Mouse.GetState().Y Inaccurate on Multi Monitor Setup

@profexorgeek wrote: I have a project built on top of MonoGame that rotates a sprite based on mouse cursor position. It works fine on Windows 10 and on my laptop monitor on OSX. However, on my...

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can someone help i'm new to making video games

@T90x wrote: i have MonoGame 3.6 Pipeline GUI Tool for MacOS when i open my project 1 file it works but when i try to click build or rebuild it takes me here can someone explain or help me understand...

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SpriteBatch.Draw(~~) is obsolete

@twoodman wrote: Hey, can't find an answer to this anywhere, and the documentation doesn't say anything about it. I create an object of type SpriteBatch, aptly named 'spriteBatch', and then call the...

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Best way to save a generated texture?

@kosmonautgames wrote: In half format, so png or jpeg are not good enough. I generate textures, which takes a long time, and I'd like to store the generated textures for future use. Any suggestions?...

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