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Monogame 3.6 can't find Rider on Ubuntu 16.04

@bussiere wrote: Hi , i'have tried to install monogame on ubuntu 16.04 but when i run the installer it can't find Rider Dependencies: - mono-runtime...................................[Found] -...

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mg 3.6 crashes over 4096px

@An_J wrote: Hello all, 1.Loading texture bigger than 4096 using (var stream = new FileStream("Content/4097x1000.png", FileMode.Open)){ _tex = (Texture2D.FromStream(GraphicsDevice, stream));...

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There is no sound in my game. MonoGame 3.6

@Fog wrote: Sorry for my poor English ~~I'm a beginner for MonoGame.Now I want to add some sound effects into my game.Here is my...

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Hexagonl Map Grids for War Game Developers

@SNaidamast wrote: Hello... I have been researching the use of hexagonal map grids for the development of strategy\wargames for quite a while. So far I have used Monogame quite successfully to build...

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searching for high quality textured models

@Kwyrky wrote: As I'm and was mainly working on the implementation of different techniques I collected a bunch of "good enough" models along the way.It would be nice to have a set of textured models...

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[SOLVED] No OcclusionQuery and Wireframe for Android ?

@Dexter_Z_Gamer wrote: No OcclusionQuery and Wireframe mode in Android ? it's ok if that features is not available, but I just wanna make sure ^_^y... Posts: 2 Participants: 1 Read full topic

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Unable to port custom ContentTypeWriter to MonoGame 3.6

@BytingGames wrote: I've created a custom model processor library/pipeline, that needs a custom ContentTypeWriter for EffectMaterialContent: using System.Collections.Generic; using...

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Resizing issue in 3.6

@Apostolique wrote: https://gfycat.com/ExaltedIllHadrosaurus (Looks choppy only in the recording.) In Monogame 3.6, when I resize a window, as the resizing is happening, the value for...

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Tiles are not rendered correctly

@bendi wrote: I can't get MonoGame.Extended.Tiled to work. I followed this sample. Here are the steps to reproduce the error: I create a new MonoGame CrossPlatform Desktop Project (MonoGame version...

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Visual Studio won't recognize the key words and classes after few days of not...

@Shadow_23 wrote: As i said above,It happens quite a lot and i never been able to fix that,HELP fuckin hell.png1920x1080 171 KB Posts: 2 Participants: 2 Read full topic

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Exception on Alt+F4

@olivegamestudio wrote: On pressing Alt+F4 an exception is thrown on the _form.Show() line. I'm running MonoGame 3.5 (DX). internal void RunLoop() { //...

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Particles self rotation while facing the camera (ie: sphericalbillboard)

@Alkher wrote: Hi !I wanted to add some animation to my instanced particles engine, but it seems I cannot have both: particles facing camera, and particle rotating around its center. The particles...

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Problem building Windows GL custom shader

@MyEyes wrote: I'm having a problem building/loading custom shaders for the Windows GL project in Visual Studio 2013 on Windows 7. When I try to build the shader with the Pipeline tool no platform...

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Touch input for Android. (TouchLocationState)

@Jelle wrote: I use a TouchCollection variable that is being updated with TouchPanel.GetState(); The problem: The state of each element in TouchCollection is always TouchLocationState.Moved, and it's...

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Unroll failed in PS 4.0 shader code

@Sven_Garbe wrote: Hey guys! I am currently trying to get the code from MJP (aka Matt) on PCF shadow maps working. When trying to compile the adopted code, the compilation fails with - forced to...

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This MGFX effect was built for a different platform! (TiledMapRenderer)

@Steyrix wrote: Hello. Recently I faced a problem: system exception - "This MGFX effect was built for a different platform!".I searched this one and found similar topic, but unfortunately I hadn't...

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How to make a cross-platform game app using monogame in visual studio?

@SETEDUDANT wrote: I'm planning on creating a mobile game for windows/android/ios. I have trouble using monogame with xamarin in visual studio to make a cross-platform game(I can't even manage to open...

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How to load tile properties using TiledSharp

@Sky_Armada wrote: Hi, first I apologize if this is in the wrong category. I'm using Tiledsharp to import tmx maps into my game, and creating the tiles and drawing them okay. The problem I'm having is...

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Sexual education game violates Google Play policy

@Lizard_Derad wrote: Hello, So I bought google play licence (25e), uploaded my APK and BOOM, suspended. Now my game is uploaded...

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How to do animation with TexturePacker files

@bendi wrote: I am trying to use the TextureAtlas loader. The "AtlasData.json" looks like this: {"frames": [ { "filename": "Char/walk/down/1.png", "frame": {"x":142,"y":0,"w":15,"h":14}, "rotated":...

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