Quantcast
Channel: Community | MonoGame - Latest topics
Browsing all 6821 articles
Browse latest View live
↧

How far are we off .NET Standard 2 compatability?

@Magus wrote: I'm not asking for a timeline. Clearly, we have several packages you can install to get monogame features. My project has had a PCL referencing the .Portable package for a while now, but...

View Article


Monogame on Mac OS X

@Pierre_Durant wrote: Monogame 3.6 is not supported anymore by Xamarin studio.And Xamarin Studio is not anymore target, since Visual Studio for Mac is now Live (since 2 days).When do you plan a...

View Article


Image may be NSFW.
Clik here to view.

How would you implement flexible time?

@Answeroad wrote: Hi, I am new here, just learning things about in monogame.I struck upon a small problem, so I decided it was time I ask the gurus to see how other would handle this.Thank you in...

View Article

Image may be NSFW.
Clik here to view.

Why do Java programmers wear glasses?

@Kwyrky wrote: Because they don't C#. Sorry for the bad joke. Just wanted to share that I passed a Java certification today. Posts: 2 Participants: 2 Read full topic

View Article

Do You Have To Use Textures On Low-Poly Models Or Are Materials Enough To...

@101100111001101 wrote: Can I just use materials to 'colour in' different parts of my low-poly models rather than going through the process of UV'ing and texturing them? Posts: 2 Participants: 2 Read...

View Article


Animation

@Nightwing wrote: Hello, Firstly, I would like to say thank you for visiting this thread. I would like to discuss how I would be able to achieve movement for my 'collectible' assets within levels in...

View Article

UnloadContent in Android

@the-futuresoft wrote: Hello, I'm not getting the UnloadContent called on android port.After calling Game.Exit() i'm expecting this will result in UnloadContent call but it never comes.When should the...

View Article

What about monogame on Visual studio 2017 for Mac

@Kira_Galkin wrote: Hello:) How I can use monogame on my Mac with Visual Studio 2017. Maybe monogame was planned update for this? Thanx:) Posts: 2 Participants: 2 Read full topic

View Article


Is there any way to use the pipeline programatically?

@nekosune wrote: I want to make my game editable, it will be for windows / mac / linux only so I dont have to worry too much about some of the trip-ups, but I want to have a game editor. I am hoping...

View Article


Monogame in Codeblocks on Windows.

@Adam_Parker wrote: Does anybody know if it is possible to setup monogame to have it's default projects setup on codeblocks similar to how you get template projects in Visual Studio? Any help in any...

View Article

Tap MacOS trackpad

@paulomenezes wrote: Hello everyone, I'm using monogame for a long time in Windows but now I migrated to MacOS, and my code: 'mouse.LeftButton == ButtonState.Pressed' only is executed when I click the...

View Article

Image may be NSFW.
Clik here to view.

RenderTarget2D GraphicsDevice.Clear(Color.Transparent) not working

@binaryfish1 wrote: Hi I have a renderTarget texture which I would like to set transparent, draw some stuff offscreen then I copy a part of the renderTarget texture to the main screen. My code looks...

View Article

Help for Visual Studio 2017

@Norbert_Wirth wrote: Helllo,first sorry for my not so good english, because I'm from Germany.My Problem is: I wish to run a game solution with VS 2017 and monogame.I have a file ( Picture .png) in...

View Article


Minimum C# version to build source

@gsfreema wrote: I'm having trouble finding documentation about a minimum version of C# to build from source. Is there a specific version documented somewhere? I was thinking of contributing and...

View Article

isButtonDown behaviour

@juju wrote: I'm working on a little game right now, but ran into something strange. First, I read my states into variables, like so: GamePadState gs1 =...

View Article


Would it be possible to skip ahead while playing a video?

@gap9269 wrote: I know as of now it's not possible to change the current time on a video using VideoPlayer, but is it even possible to implement such a thing if I were to dig into the...

View Article

Image may be NSFW.
Clik here to view.

SSAO Artifacts

@Sven_Garbe wrote: Hey guys, it's me - again ... I've some issues porting the SSAO implementation from XNA to mono. As you will see in the screenshot below, a weird banding does occur. Also there are...

View Article


Sprite Batch control

@MuntyScruntFundle wrote: I'm cleaning up a sandbox into proper Classes, I've been a bit lazy and it's time to do some housekeeping. And I'm sat here wondering; is it better to use only one Sprite...

View Article

MonoGame Win 10 Universal Template fails to load in VS 2017

@David_Laub wrote: The Windows 10 Universal Tutorial Microsoft provides a finished/compilable/deployable MonoGame: https://docs.microsoft.com/en-us/windows/uwp/get-started/your-first-app which works...

View Article

Image may be NSFW.
Clik here to view.

Pass List index through class

@FistiPaul wrote: Hello, I try to get the IndexSprite of the 2d list in my Level class to check if the player will be able to walk or not. My problem is that i need to get the list with the index from...

View Article
Browsing all 6821 articles
Browse latest View live