How far are we off .NET Standard 2 compatability?
@Magus wrote: I'm not asking for a timeline. Clearly, we have several packages you can install to get monogame features. My project has had a PCL referencing the .Portable package for a while now, but...
View ArticleMonogame on Mac OS X
@Pierre_Durant wrote: Monogame 3.6 is not supported anymore by Xamarin studio.And Xamarin Studio is not anymore target, since Visual Studio for Mac is now Live (since 2 days).When do you plan a...
View ArticleHow would you implement flexible time?
@Answeroad wrote: Hi, I am new here, just learning things about in monogame.I struck upon a small problem, so I decided it was time I ask the gurus to see how other would handle this.Thank you in...
View ArticleWhy do Java programmers wear glasses?
@Kwyrky wrote: Because they don't C#. Sorry for the bad joke. Just wanted to share that I passed a Java certification today. Posts: 2 Participants: 2 Read full topic
View ArticleDo You Have To Use Textures On Low-Poly Models Or Are Materials Enough To...
@101100111001101 wrote: Can I just use materials to 'colour in' different parts of my low-poly models rather than going through the process of UV'ing and texturing them? Posts: 2 Participants: 2 Read...
View ArticleAnimation
@Nightwing wrote: Hello, Firstly, I would like to say thank you for visiting this thread. I would like to discuss how I would be able to achieve movement for my 'collectible' assets within levels in...
View ArticleUnloadContent in Android
@the-futuresoft wrote: Hello, I'm not getting the UnloadContent called on android port.After calling Game.Exit() i'm expecting this will result in UnloadContent call but it never comes.When should the...
View ArticleWhat about monogame on Visual studio 2017 for Mac
@Kira_Galkin wrote: Hello:) How I can use monogame on my Mac with Visual Studio 2017. Maybe monogame was planned update for this? Thanx:) Posts: 2 Participants: 2 Read full topic
View ArticleIs there any way to use the pipeline programatically?
@nekosune wrote: I want to make my game editable, it will be for windows / mac / linux only so I dont have to worry too much about some of the trip-ups, but I want to have a game editor. I am hoping...
View ArticleMonogame in Codeblocks on Windows.
@Adam_Parker wrote: Does anybody know if it is possible to setup monogame to have it's default projects setup on codeblocks similar to how you get template projects in Visual Studio? Any help in any...
View ArticleTap MacOS trackpad
@paulomenezes wrote: Hello everyone, I'm using monogame for a long time in Windows but now I migrated to MacOS, and my code: 'mouse.LeftButton == ButtonState.Pressed' only is executed when I click the...
View ArticleRenderTarget2D GraphicsDevice.Clear(Color.Transparent) not working
@binaryfish1 wrote: Hi I have a renderTarget texture which I would like to set transparent, draw some stuff offscreen then I copy a part of the renderTarget texture to the main screen. My code looks...
View ArticleHelp for Visual Studio 2017
@Norbert_Wirth wrote: Helllo,first sorry for my not so good english, because I'm from Germany.My Problem is: I wish to run a game solution with VS 2017 and monogame.I have a file ( Picture .png) in...
View ArticleMinimum C# version to build source
@gsfreema wrote: I'm having trouble finding documentation about a minimum version of C# to build from source. Is there a specific version documented somewhere? I was thinking of contributing and...
View ArticleisButtonDown behaviour
@juju wrote: I'm working on a little game right now, but ran into something strange. First, I read my states into variables, like so: GamePadState gs1 =...
View ArticleWould it be possible to skip ahead while playing a video?
@gap9269 wrote: I know as of now it's not possible to change the current time on a video using VideoPlayer, but is it even possible to implement such a thing if I were to dig into the...
View ArticleSSAO Artifacts
@Sven_Garbe wrote: Hey guys, it's me - again ... I've some issues porting the SSAO implementation from XNA to mono. As you will see in the screenshot below, a weird banding does occur. Also there are...
View ArticleSprite Batch control
@MuntyScruntFundle wrote: I'm cleaning up a sandbox into proper Classes, I've been a bit lazy and it's time to do some housekeeping. And I'm sat here wondering; is it better to use only one Sprite...
View ArticleMonoGame Win 10 Universal Template fails to load in VS 2017
@David_Laub wrote: The Windows 10 Universal Tutorial Microsoft provides a finished/compilable/deployable MonoGame: https://docs.microsoft.com/en-us/windows/uwp/get-started/your-first-app which works...
View ArticlePass List index through class
@FistiPaul wrote: Hello, I try to get the IndexSprite of the 2d list in my Level class to check if the player will be able to walk or not. My problem is that i need to get the list with the index from...
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