Networking game group?
@MuntyScruntFundle wrote: I've found what appears to be a decent tutorial on the networking side of things, It's just like playing with sockets without all the low level muff. However, where is the...
View ArticleCinematics/Cut scene
@MuntyScruntFundle wrote: I'm guessing there is some way to load an avi or other filmic file? I'm guessing because I'm sat in a hospital waiting room with very bad wifi! How do you go about displaying...
View ArticleContent loading very slowly
@paste42 wrote: I recently moved a monogame 3.5 project from VS2013 on Windows 8.1 to Xamarin Studio on Windows 10. When debugging the program, it used to load very quickly (< 2 sec), but now it...
View ArticleMP3 patents expired, no more licensing issues
@AJP wrote: I just thought I'd post this here in case anyone hasn't heard; the MP3 licensing program is no more, thanks to MP3 patents expiring. Therefore, there is no longer any need to be afraid...
View ArticleMonogame project templates for the new Visual Studio for MAC.
@Edgar_Acosta wrote: HI. I am learning Monogame, I had Xamarin, but since Microsoft release Visual Studio for MAC, I uninstalled Xamarin and install Visual Studio for MAC, I try to install Monogame,...
View ArticleWhen collision detection gets heavy!
@MuntyScruntFundle wrote: Hi folks. You might class this as a basic VS question, but I've not worked from templates before. I'm working in VB so I don't get the option create a new project, Monogame...
View ArticleDrawing lots of rectangles.
@MuntyScruntFundle wrote: I want to create an effect of a kind of like interference on a video stream, including lots of blocky rectangles and spots. I'm currently wondering about the multiple...
View ArticleImplementing an camera class with Camera2D in the main
@Mr_Nice_Guy wrote: Hello, i'm totally new to Monogame and C# and i wrote now a code with the Monogame.Extended Package to implement an camera2D class. It all worked as long as i wrote everything in...
View ArticleDatabase for Game Developers (C#, VB.NET)
@SNaidamast wrote: One of the aspects in game development that is often not discussed all that much is the requirement for database storage of game data. In fact, in many cases it appears to be left...
View Article2D point lights using HLSL
@AJP wrote: I'm working on a 2D point light system for my game, and I'm passing an HLSL effect to SpriteBatch when I draw. I've got the effect working right—I think—but I'm going to run into a problem...
View ArticleAfter publishing in 3.6, The installer doesn’t run and debugging it throws a...
@FistiPaul wrote: Hello, i try to publish the game i made for Windows. I have the exact same problem as this Topic i've tried the solutions given but none works. I just installed 4.6.2 .NET, non of...
View ArticleDisplay resolution on Windows 10
@StainlessTobii wrote: I have just started Monogame development, though I have years of experience in XNA , and so far so good. I have a couple of issues, the main one is that when you run in windowed...
View ArticleLoading Custom Effects
@TheAppsStudio wrote: I am sure this is me doing something wrong. I am trying to get the XNA racing start kit ported to monogame. The issue I have is the car.x model has several custom .fx files in it...
View ArticleMouse click detection
@MuntyScruntFundle wrote: I have mouse tracking and clicking working a dream, really sinple, very good indeed. Except one small thing, if you have a window over the top of your game window (Windows...
View ArticleReloading resources at runtime?
@raizam wrote: Hi, I'm starting out a project and I'd like to settle some workflow, and I need et get resources reloaded when modified.The fact the content pipeline is built at compile time, I'm...
View Article2D Skeletal animations with swappable parts
@xStoryTeller wrote: I'm looking into making a 2d sidescrolling RPG. I'd like to have different items with different looks for the character, this would mean swappable image sets on a 2D character....
View ArticleItem collection/crafting math?
@MuntyScruntFundle wrote: I'm thinking of adding item collection/crafting to a game, so many games do this and I can see the advantages. I can't help thinking there is an optimum way of working the...
View ArticleUsing the ContentXMLImporter when targeting UWP
@Brett wrote: I have XML content that the Content Pipeline builds into a .Net Dictionary for use in game. When building the content in a MonoGame Windows Project it works fine. However, I'm working...
View ArticleText width?
@MuntyScruntFundle wrote: In VB and I think c# there is the property TextWidth which you can use to return the pixel width of text so you can decide how to display what you want to say. Is there...
View ArticleStrange Matrix Reflection on iOS
@henry_lisowski wrote: So I'm hitting a hit compilation error on iOS that I don't quite understand. The function being called: public PropertyMetadata ConstructPropertyMetadata(Type propertyType,...
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