Database for Game Developers (C#/VB.NET)
@SNaidamast wrote: Apologies to those who thought the formulation of the original writing for this thread was seen as spam. It was not meant to appear as such, its just that after over 42 years in the...
View ArticleDirectX Texture Behaviour Not As Expected
@Avan_Madisen wrote: I've recently been playing with dynamic texture atlas handling and I've found that I receive a crash if I try to set the data for a texture that is larger than 4096, here's a...
View ArticleSpriteBatch.Draw(...) is [deprecated], what to use?
@Rox wrote: After recently installing MG 3.6 after using 3.4 and 3.5, I noticed that SpriteBatch.Draw(Texture2D texture, ...) was marked as [deprecated] in Visual Studio. Is there a new "best...
View Article[Source Code] some of my own 3D graphics tricks for you guys
@PixelvexDev wrote: Hey guys, I recently released a 3D game built with MonoGame called Metagalactic Blitz, and I thought I'd share some of my source code for a few 3D graphics techniques that might...
View ArticleDisabling multisampling + other anomalies
@Guguhl_Pluhs wrote: Hello everyone, I've created a program that uses a tilemap to draw textures from a texture atlas onto a quad using HLSL. I now however have texture bleeding and I have no idea how...
View ArticleHelp! Trying to load a song throws SharpDX.SharpDXException
@DKCoder wrote: I was following a simple tutorial online to learn the ins and outs of monogame for a Desktop application. I started learning how audio works and am now stuck because of a runtime...
View ArticleErratic input lag during VSYNC ON
@Mark_Rejhon wrote: Hello, I discovered a strange behavior in MonoGame. On a very fast system at 60Hz, most of the time it is 1/60sec (~17ms) between Draw() and the Update() calls and almost...
View ArticlePhysics must be update before entities ?
@Maybeking wrote: Hello ! I'm building my tiny 2d game engine with very basics physic features and an Entity-Component system. My question is simple: Wich one should I update first ? The physic world,...
View ArticleAcceleration and Friction in 2D games
@Maybeking wrote: Hello, me again !I'm building my own tiny physic engin for my 2D game engin and I want to implement acceleration and friction on my entities wich have velocity. I find a good...
View ArticleMaximum graphic size?
@MuntyScruntFundle wrote: I've seen somewhere, can't remember where, might have been a texture packer, that pretty much all devices, phones, tablets, xbox, pc graphics card have a maximum texture size...
View ArticleImage Output Oversaturated?
@mikehaggar wrote: Hi, everyone! I'm new to MonoGame. I've got a basic project up and running, but it really seems to me that the final output when running the game has oversaturated colors. Is it...
View ArticleI just created a new MonoGame project in Xamarin and it doesn't work
@genesiscz wrote: Hello, I tried to create a new solution and just after that run the project, but it does throw an error to me as soon as I try to compile it. The error says Error:...
View ArticleAbout Protogame
@hachque wrote: Protogame is a powerful cross-platform game engine based on MonoGame. It supports everything from 2D platformers to complex 3D multiplayer games with deferred lighting. With...
View Article"Generic" achitecture
@Alkher wrote: Hi ! I have a somewhat simple problem (at least, easy for me in c++ with pointers and classes aggregation, but not with c#) I need, in order to optimize my classes, to have a class like...
View ArticleInheiritance and virtual methods.
@willmotil wrote: This is a example for reference. This is so that i can just link to it as a reply to similar questions. Feel free to expand on it as you like. This is a basic console example. using...
View ArticleMulti page sprite sheet.
@MuntyScruntFundle wrote: Hi folks. Question of the day: I have a sprite class which currently runs on a single sprite sheet. It self advances and retreats as needed, works lovely. But at present the...
View ArticleRendering Depth Buffer and Shadow Map (debug)
@skyemaidstone wrote: I've just about got my engine converted from XNA to Monogame with a few headaches. Shadows don't work and animation is broken too (models just don't appear for some reason i...
View ArticleSolution for playing videos on Linux?
@Rafael_Bringel wrote: So I've been searching for some time trying to port my XNA game to linux, everything runs nice and smoothly and the last thing there is to port are the videos which I use at the...
View ArticleMonogame and Visual Studio Online (TFS)
@Sven_Jutte wrote: Hello Guys, has someone get the BuildAgent work for MonoGame Windows Projekts in Visual Studio Online? Posts: 5 Participants: 3 Read full topic
View ArticleWeird Texture2D Bug?
@mikehaggar wrote: I have a 960x540 image. It's a row of black pixels followed by a row of transparent pixels then a row of black pixels followed by a row of transparent pixels etc... Basically, it...
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