Examples of good adaptive code for animated sprites
@Mark_Frankie_Richard wrote: Hi I'm struggling to come up with a sensible design for how to deal with animated sprites and I was wondering if any more experienced game programmers had any source code...
View ArticleRunning Protobuild with modified file GraphicsDevice and Texture doesnt work....
@ninekorn wrote: Hi,So im trying to play a bit with VR and building the monogame project "template" by running the protobuild.exe exactly as explained here:...
View ArticleHelp plz, drawing bug
@Goroovy wrote: hey im making my first game, and have a very wierd bug in drawing image.png1055x173 5.4 KB the code i use: public void Draw() { spritebatch.Draw(container, position, Color.White);...
View ArticleInvalidOperationException - Cannot call Present when a render target is active
@ank19 wrote: Hi there!I migrated a little game project of mine from MonoGame 3.5 (VS 2015) to 3.6.0.1625 (VS 2017) on Windows Desktop.The only change I did is to make sure that the HiDef graphics...
View ArticleDarza's Dominion - A cooperative bullet-hell
@Juix wrote: After experimenting with multiple cross platform frameworks, Monogame stood out as the best solution. I want to thank everyone involved in Monogame for providing us with this amazing...
View ArticleSupporting advanced joysticks.
@StainlessBeer1 wrote: Hi all, I need to be able to support joysticks like the Saitek Rhino. At the moment Monogame does not even detect one is connected yet I have no problem working with the...
View ArticlePath following without friction medium?
@MuntyScruntFundle wrote: Hi folks, it's my random question of the week! Firstly, If you misgoogle and search for Moongame forums, you end up talking to a completely different class of person!...
View ArticleWon't update parts of game window that are outside of Monitor bounds
@Madolite wrote: Hi. I got an issue with parts of my game window not updating if I've dragged it outside my monitor's screen bounds and keep holding in the LMB. It resumes updating when I release the...
View ArticleProblem with build target and relative path
@Alkher wrote: Hi !I have a problem building (with Visual2017) my game since MG dev 3.7.744 / 753. It works with the 737.The problem is: I have somewhere a relative path ../../xyz in my folder...
View ArticleMerge/Embed multiple assemblies with/into a monogame app
@Optmisitic_Peach wrote: I have made an app in monogame. When I build it, I get something that looks like this:and my app structure looks like this:The highlighted "Program.cs" file is the one that...
View ArticleMonogame Samples Content Load Issues
@mwkenna wrote: Hi Guys I am having trouble starting the sample apps running. There is a content load exception on trying to load Fonts/Hud although I have found that any other content also fails to...
View ArticleGL vs DX
@mwkenna wrote: Hi Guys One more for you - how does one create a DX vs GL game in VS templates? I see the "Windows Project" which is DX based but where has GL gone? Removed? Thanks Posts: 1...
View Articlegetting world position in vertex shader - another bug with shaders?
@GeonBit wrote: For a simple lighting shader I have the following input and output structs: // vertex shader input struct VertexShaderInput { float4 Position : POSITION0; float4 Normal : NORMAL0;...
View ArticleMonogame with Vim under Linux (and autocomplete)
@trangiusarien wrote: Hi there, I just set up vim to work well with C#, using OmniSharp (https://github.com/OmniSharp/omnisharp-vim) and YouCompleteME (https://github.com/Valloric/YouCompleteMe). I...
View ArticleUsing Int4 in vertex data?
@AcidFaucent wrote: I have a custom vertex format that requires int4 for bone indices, however there's no VertexElementFormat.IntVector4 or anything of the like. What's the appropriate way to get an...
View ArticleShaders and linux workflow
@JAL_games wrote: I have a question regarding the best way to work on a project with shaders on Linux. As shaders cannot be compiled on Linux at the moment, I have to do that on Windows. That isn't a...
View ArticleLingering Issue/Can't Pass Certification: [UWP] Issue regarding...
@RZKN wrote: So by a miracle and the power of Monogame, I've gotten the Visual Studio engine working on UWP and everything seems to work fine. Except that I can't get it through certification. This...
View Articlemonogame 3.6 pipeline tool
@Prathap_Kashyap wrote: I'm starting to learn to use the monogame pipeline tool. but whenever I click on build, i get build failure i dont know what to do. Can please someone help me??it says...
View ArticleFix Faint Gray Text in Pipeline Build Output
@TiberiumFusion wrote: Should you suffer from the problem I've detailed below, here's a quick tool to fix that nearly-impossible-to-read output text in the Pipeline Build Output. Problem While...
View ArticlePath's format is not supported
@monobeginner wrote: Actually I got MG 3.7.0.752 and I have problem during build of Android project: C:\Program Files (x86)\MSBuild\MonoGame\v3.0\MonoGame.Content.Builder.targets(73,5): error MSB3191:...
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