Pipeline Tool not installing with the SDK installer?
@ITAsimo456 wrote: Hello, i can't manage to install the MonoGame Pipeline Tool after trying to install\uninstall and redownload the installer 2-3 times. The pipeline tool doesn't exist anymore\doesn't...
View ArticleAndroid | Mono 3.5 Apps not working after installing MG 3.6 Apps ?
@Dexter_Z_Gamer wrote: I have an MG 3.5 Apps installed on Android device, after installing an MG 3.6 Appsmy MG 3.5 Apps not working anymore, Is this expected ? Posts: 1 Participants: 1 Read full topic
View ArticleBest Free 3D Moddeling Tool ?
@JulesVerny wrote: I preferred to use the Free Google Sketch up, as very easy to use and develop 3D Models. The to.x exporter used to work with XNA and Monogame. But Monogame Build pipleline tool no...
View ArticleMicrosoft Desktop Bridge
@11110 wrote: Hi, can someone tell what is the different using Desktop bridge convert your existing desktop game in UWP, and direct target UWP in monogame? Any cons by using desktop bridge convert the...
View ArticleHelp creating spritefont on Mac using Content Pipeline tool. Null object...
@1stAnd10 wrote: Can someone please help? It's a default .spritefont file generated by the tool. Arial, 12pt. It shouldn't be this hard. I did try copying Arial.ttf to the same folder as the content...
View ArticleBlog post about 2D AABB collision detection and response
@HopefulToad wrote: I wrote a blog post about how to detect and resolve collision between a moving object and a stationary object using 2D axis-aligned bounding boxes. Hopefully someone finds it...
View ArticleSome one know. How to deploy and programing for nontendo Switch
@jecv68793210047 wrote: Hello everyone, i have read about Monogame is one of the program which we can make nintendo switch Game. I have registre myself in nintendo web but is only for wii u and 3ds...
View ArticleMaking child entities
@Mike_S wrote: HelloI'm trying to make entities get affected by position changes of main entity. I would like to ask for any example of usage of Parent in entity, because i seem to be unable to make...
View ArticleAndroid "An unhandled exception occurred." on startup
@dmanning23 wrote: I've been beating my head against the wall trying to get this MonoGame.Android app running. The app starts, the MonoGame logo is displayed, but before it even gets to the main...
View ArticleSharpDXException DeviceRemoved when using GetData()
@throbax wrote: I post here because maybe someone can point me in the right direction.I honestly don't have a clue what's going on. Yesterday I talked to a customer:This always happens when calling...
View ArticleContribution
@Maybeking wrote: Hello, I would love to join you to develop Monogame.Extended ! And more specifically, i would like to contribute to the Entity Component System (which i saw its currently...
View Articleadd structured buffer support for monogame directx branch
@bettina4you wrote: i have made a character animation und morph system with extended use of realtime bone driven blendshapes. In my test solution i work with slimDX so structured buffers are no...
View ArticleMonogame can get audio's amplitude?
@Creta5164 wrote: I recently used ActionScript 3.0 to prototyped an audio visualizer background for my game. I want to implement the contents of the above video in a Monogame. So, can I get the...
View ArticleWindows live creators edition
@denmarkthomas29 wrote: I am about to totally give up on Microsoft and there creators program. I cant find any examples sdks or anything does anyone have any information on how to do this Posts: 1...
View Articledrawing stops
@Romeo_Berlov wrote: Linux Arch x86Monogame 3.6 Graphic card here https://www.dropbox.com/s/300ccrg1xvghssq/VGA.jpg?dl=0video here https://www.dropbox.com/s/dd1t83kisa8z8xx/video.mp4?dl=0 This is cash...
View ArticleSpriteFont - Could not load "Asset" as content file
@Zephni wrote: I have looked at a bunch of different topics with a very similar question to my own: Could not load Spritefont asset as a non-content file! Android Hi, i saw several topics on this...
View ArticleChoose folder where DllImport looks for libs? (and the dependencies of a...
@LadyApoLLo wrote: Hello, I'm porting a game I made with MonoGame to mac and I'm stuck on a DllImport problem, it usually works just fine, looking for any lib (dylib) on the same folder as the...
View ArticleQuadtree or List?
@StealthKilly wrote: Lets say you have a big gameworld with 100000 enemies or objects spread all over the world. To have a better performance you will only draw/update enemies which are in the...
View ArticleException in SoundEffectInstancePool
@kurt wrote: Hello everybody! I have a mystery related to my MonoGame 3.6 game ...My Android users are getting this exception which has been puzzling me: android.runtime.JavaProxyThrowable: at...
View ArticleLoading data. (SQLite)
@MuntyScruntFundle wrote: I know this is a database question really, but I'm guessing a few of you may have faced the same problem and found a good working solution. Anyway, I thought I'd ask just in...
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