Minotaur - an ECS for Monogame
@kylechu wrote: Hey all! In the process of starting my Monogame adventure, I wrote my own Entity Component System, potentially to use in my project, or at the very least to get a handle on the...
View ArticleMonogame for nintendo Switch
@GmeALV wrote: Hi Monogame Team, I'm interested on make a game for Nintendo Switch, What I need to use monogame for This Game console? note: I'm developer registered for nintendo, so what is the next...
View ArticleBubble Witch Effect (ViewPort and RenderTarget problem)
@dmanning23 wrote: Here's a piece of free game dev advice for yall: Whenever I have a question about mobile UI, the first thing I ask is "How did they do it on Bubble Witch Saga 3?" The answer is...
View ArticleVideo in OpenGL mode?
@T_F_G wrote: Is this at all doable without jumping through hoops? Posts: 4 Participants: 3 Read full topic
View ArticleHow to use admob on MG 3.6?
@Victor_Rabotko wrote: Hello,please, tell me how to use AdMob on MG 3.6?I try to use admob but I dont see any ads. What I do wrong? public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity...
View ArticleCursor position always 0
@iRyzor wrote: Hello, I am developing a game and I have a problem, the cursor is always 0, 0, and it does not matter what it does since it will always be in 0, 0. How can i fix this? Posts: 2...
View ArticleHow to be able to use TruePlay in UWP
@caotrong wrote: Information from website: https://msdn.microsoft.com/en-us/library/windows/desktop/mt808781(v=vs.85).aspx TruePlay provides developers with a new set of tools to combat cheating...
View ArticleAnimation flickers and changing sprites in MonoGame [Need Help]
@Yonatan_Gaffen wrote: A video that shows the problem Video I just started working with Monogame and I've added to my game some characters and animation but something really strange is happening. If...
View Articlelibopenal32.so: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
@kurt wrote: My Google Play Console is showing me lots of these Crash reports: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR) libopenal32.so backtrace: native: pc 0000000000037748...
View ArticleMonogame and Windows Mixed Reality
@nbarkhina wrote: Are there any plans to support the new Windows Mixed Reality headsets? I have a game written in Monogame and would love to Port it to this exciting new platform. Understandably this...
View ArticleLoading a .X model from file at runtime
@Nyphur wrote: I'm converting an XNA 3.1 game over to MonoGame and have been converting/replacing old components as I encounter them, and I've got to my .X model loader. I'm wondering if there's an...
View ArticleTexture reduces when you apply the blur effect
@MarlonSecundo wrote: After 1.png1920x1080 405 KB Before 2.png1920x1080 105 KB Class Game1 public class Game1 : Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; private const int...
View ArticleWinodws 10 UWP fall creators build 16299
@denmarkthomas29 wrote: I have an issue which I can not find any sensible answer. Due to using .Net Standard I have to set my project to minimum and maximum build of 16299 this works fine on Windows...
View ArticleMonoGame on MonoDevelop 7.X
@Andrew_Leach wrote: The current installer requires MonoDevelop 6.0; is it possible to install it such that the templates appear for 7.X (the most recent version is 7.1 as of this post). Thanks....
View ArticleSamplerStates and Setting a Texture
@skyemaidstone wrote: I realised that adjusting the sampler states using: sampler ShadowMapSampler = sampler_state { Texture = <ShadowMap>; minfilter = point; magfilter = point; mipfilter =...
View ArticleRounded rectangles in MonoGame?
@Watercolor_Games wrote: So basically I'm trying to write a window manager inside MonoGame. I'm going for a Linux-y kind of look, so slightly rounded corners on most things. Well, I guess that's more...
View ArticleMonoGame 3.6.1 Release?
@0xFireball wrote: The 3.6.1 milestone has been closed for over a month now, and it looks like work is already being done on future versions of MonoGame. However, as of now, the latest version on...
View ArticleCreating Levels
@codelyoko373 wrote: I'm quite new to creating games using API's like Monogame as I've mainly been using Game Engines like Unity for most of the time so when it comes to actually creating a level for...
View ArticleCan't get a palette shader to work on sprites
@Plessy wrote: This is my shader. It's supposed to draw an image that uses its red channel to correspond with the index of the color in the palette. #define SV_POSITION POSITION #define VS_SHADERMODEL...
View ArticleCan you use Visual Studio Code for MonoGame development?
@BerimboloEnterprises wrote: I've googled and haven't found a good answer. I come from a Windows background and I'm used to making games in VS on windows. Today I am working with Visual Studio Code...
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