Massive frame rate issues on new project
@Linx145 wrote: Recently, I decided to make the switch from GM to Monogame and am beginning to code my first project. I added basic player movement and ran the game, only to be horrified by the...
View ArticleMicrosoft.Xna.Framework.Storage and GamerServices
@MrMajorThorburn wrote: Trying to port an old xna game to MonoGame and have these references not resolving and not available in Microsoft.Xna.Framework according to the documentation.I do not wish to...
View ArticleMonoGame mixing up Viewport Size of Android device
@globalenemy wrote: Greetings,Somehow MonoGame is mixing up the Viewport Size of my Android device. In Portrait orientation the Viewport Size should be { 1080, 1848 }but in...
View ArticleBug in Graphics Resolution in UWP
@MarlonSecundo wrote: Here is the picture of the game: pinguin.png1920x1080 2.85 MB When I change the game resolution to 800X600 in the desktop project it adjusts the screen resolution for such...
View ArticleDifferent resolution on Retina MacBook Pro
@earlgraycz wrote: I'm trying to start Monogame development on my MacBook Pro 13inch 2017 and I see weird problem. I'm using Monogame 3.6 DesktopGL project and my Retina display resolution is...
View Article"The content file was not found"
@HenriqueC wrote: I've already was able to use content in my project,but now this error keeps appearing everytime.In the pictures i used the "smiley" for example,but i've tried with other images and...
View ArticleHow to copy monogame templates for VS for Rider?
@ImperialMan wrote: Hello. I installed monogame for Visual Studio now, but I don't use VS, I prefer Rider. The question is - where place of these templates? I want to install them for Rider. Rider has...
View ArticleHow to install and use Monogame.Extended
@diliupg wrote: I cam across this problem a few days ago and resolved it yestersay with the help of Dylan Watson the creator of Monogame .Extended himself, I would like to shae this knowledge with...
View ArticleOpenGL with touchcreen monitor / screen
@YTN wrote: I have a Monogame project I am working on that currently works on OpenGL and Android. In OpenGL, it's using the mouse. On Android, I have touch working. I recently got a Laptop with a...
View Articlemonogame extended pipeline tool
@MrMajorThorburn wrote: Is this the same pipeline.exe (version 3.7.0.1156) that's in the mongame folder or a new one?I'm asking as I'm working on investigating and fixing a problem in that one. Posts:...
View ArticleRestore minimized window in full screen mode
@Myth wrote: Hello I have this problem since the first time I started with Monogame, but now it is really bothering me. When I have the window in full screen mode and I try to minimize it (alt + tab...
View ArticleGPU Usage goes down while running the game with dotTrace Performance Profiler
@CidHighwind wrote: I am currently working on a 2d game and wanted to measure its performance. The Windows Task Manager (Windows 10) shows ~4% CPU and ~25% GPU usage while running the game. If I run...
View ArticleMagenta background after Terxture2D.GetData
@jelcynek wrote: I spent some time on debugging my code and it looks that after calling GetData on my tileset texture my screen is whole in magenta color and anything is displayed. All logic works...
View ArticleDependency injection in MonoGame
@coby wrote: Hi, I've been looking around a little and can't find any posts discussing any best practices for dependency injection in MonoGame. I would like to avoid passing arounds rarely loaded...
View ArticleSpritefont error when I try to run game
@earlgraycz wrote: I'm trying to run my simple test game in Monogame 3.6. I want to print some text on the screen using DrawString method. I have created sprite font in Pipeline.app (ver. 3.7.0.1206)...
View ArticleReducing Dynamic Memory Allocation when Rendering
@rystills wrote: I've recently been looking to reduce instances of dynamic memory allocation, and I noticed that my drawHUD function (which is called each frame) generates some memory with each call,...
View ArticleRender Targets ignore RenderTargetUsage parameter
@dmanning23 wrote: I recently started updating to MonoGame 3.6 (boo technical debt!) but I've noticed that none of my "games" that use rendertargets are rendering correctly... It seems that between...
View ArticleWhat vs 2017 c# project type to library for use for monogame content classes
@MrMajorThorburn wrote: I just realised that for my port to monogame I need to create a project to hold the classes for my content types.My attempt at migration was refused so I have to create a...
View ArticleAn issue with my game logic
@mohaxomaxa wrote: Hello! This is my first thread here, so douzo yoroshiku I have started to learn programming and game design as a hobby not long ago, and I'm working on my first ever puzzle game...
View Article[Solved] Issue with lighting/transforming normals. Using custom Effect/Shader...
@MagellanicGames wrote: Hello, So basically I've been tearing my hair out getting some really basic lighting in 3D to work. I don't think this is specific to Monogame, as I remember having similar...
View Article